How many adventures left in Shackled City

Maybe because Eberron specific items are nearly useless for a majority of established gamers. The minis are best when they focus on generic figs with high amount of use in homebrews.
Hopefully the Eberron adventures will be able to be ported to other settings. We'll see.

I myself and looking forward to the Eberron material in Dungeon. It'll be a great way to have a look at the setting w/o buying the book.
 

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Nothing but love for the Eberron fans.
I'm looking forward to it! That poster will be nice to have, and I'll definitely be running the official Eberron adventures alongside my own.

I would love to see more generic adventures that can easily fit in any game world.
I'm guessing these first few Eberron adventures will focus on the more distinctive elements of the setting, but future Eberron adventures shouldn't be much harder to convert to your homebrew than a Forgotten Realms adventure. The setting isn't so different that most Eberron adventures wouldn't fit in a fairly ordinary fantasy campaign.

That's a change - someone declaring their love for Eberron rather than attacking it.

The amount of grief I've seen from the Miniatures crowd who don't like Eberron is...
Pretty nasty, I've noticed. But it seems to me that there are mostly a few really vocal angry people on the WotC boards. Also, the Miniatures crowd is the one that seems mostly likely to have a superficial impression of Eberron ("it's steampunk with dinosaurs!") They may not realize that dragons and beholders are as much (or more) a part of Eberron as golems with souls or raptor-riding halflings. I can't really imagine how you'd make setting-specific Eberron miniatures ...the standard minis will be right at home there. Anyway, though there are certainly exceptions, it seems to me that people tend to like Eberron more when they learn more about it.

Speaking of which, it's been a while since I've pimped the Eberron Journal. As of this week's update, it now features over 20,000 words of Designer Notes about the setting from Keith Baker. It's a great way to learn about the setting -- straight from the guy who created it -- without actually buying the book.
 

I really love the Shackled City adventure path modules. I think the best part of them for me is that they provided an interesting location for adventure that was useful in fleshing out my homebrew. The actual adventures that I ran were great, but the last one I ran was Zenith Trajectory. After that adventure events diverged too far from the adventure path.


Due to certain events, the PCs were able to kill the Lord Mayor Orbius and many of the Cagewrights. Since they still are the main bad guys in the adventures that continue to be published, it kinda makes it hard for me to use those adventures.


Even though I don't use the adventures for the adventures, most of them still provide good maps and setting information details about a location that is still the center of my game. Hopefully a new adventure path will provide the same sort of service for a location, whether it be a particular city or region, tha can be plugged into a homebrew world.
 


I just subscribed to Dungeon again, after having let it lapse last year. I would have just renewed then, but money was a bit too tight.

Erik, keep up the great work! I've picked up the last two issues of Dungeon and it looks great. Really looking forward to the new Eberron material...

And Johnny, great site! It's hard to keep up with all of Hellcow's posts on the main WotC boards of late... he's been quite talkative. :)
 

BelenUmeria said:
I would love to see more generic adventures that can easily fit in any game world.

I will always strive to provide adventures usable by the greatest number of our readers. On the odd occasion when we publish an adventure set in a campaign setting, I'm going to do everything I can to have it written by a bonafide expert in that setting. Forgotten Realms fans can use just about every adventure we publish, so there's really no point in making an adventure that _could_ be a generic adventure a Forgotten Realms adventure just for the sake of inclusion.

It's much better, I think, to run special Forgotten Realm adventures that speak to meat-and-potatos FR issues. When we run an FR adventure (which will happen a few times a year), it'll tie into the setting in a meaningful way. Off the top of my head, I think it'd be cool to have a FR adventure that serves as a way to introduce the players to the Harpers, or one that involves crushing the plans of a Red Wizard of Thay. I haven't figured out exactly what form it will take, yet, but one of my future plans is to do something _really_ special for Forgotten Realms fans later in 2004 or early 2005.

--Erik Mona
Editor-in-Chief
Dungeon Magazine
 

SoulsFury said:
Will the new adventure path actually be playable by itself as a whole compaign? What I mean is, Life's Bazaar takes characters to 3rd level, but Flood Season states it is too difficult for 3rd level characters and should be started at 4th lvl. Standing Stone takes characters to 9th lvl but Heart of Nightfang Spire starts at 10th. I'd like to not have to add in adventures and do the extra work to make some random adventure fit in to the campaign. This is one of the reasons I let my subscription lapse at 101, I couldn't run Shackled City without adding another adventure and I already had two campaigns I wanted to run that I had to do the same thing too (Freeport and the WotC Adventures).

My goal is to make it completely self-contained, with no "filler" adventures in between installments. Part of that will involve a couple adventures that are a touch less hack and slashy, since those tend to ratchet up experience rather quickly and (since parties often tire of them or don't do the whole thing) they also make it difficult to gauge a stereotypical party's advancement. But the plan will always be for one to lead more or less directly into the next.

--Erik Mona
Editor-in-Chief
Dungeon Magazine
 

Just thought I'd say that I'm enjoying Dungeon more and mroe at the moment. I also really liked the text at the begining of the dark sun adventure that had the reactions, auras etc. Like the Adventure Path ones, but even better!

Given that 90% of your readers buy the mag because they don't have time, it seems like a good idea to help them even more by putting that on all the adventures. :D
 

arnwyn said:
johnsemlack said:
Hopefully the Eberron adventures will be able to be ported to other settings.
I certainly hope so, too.
Keith Baker posted a helpful clarification on the WotC boards:

"While you'll get the most out of the stories by using them in Eberron, both adventures include a sidebar providing ways to adapt them to other settings. So you don't need to throw away a third of the magazine just because of Eberron."
 

I don't like using beholders, so WotC shouldn't make any! :)

It'll be interesting to see the Eberron material.

Cheers!
 

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