hafrogman
Adventurer
Interesting fact for consideration (Not much consideration, to be fair, but it's amusing to me at least): I've been looking through my old D&D books in an effort to get my head into the same place as the designers, and I came across this interesting passage in my Mentzer BD&D.If Druids for some reason do not get classified as a nature god specialty priest (and instead are their own special case where they get their power from nature itself), but are still considered a Divine class... then the game is basically redefining what Divine means. It no longer means your power is granted to you from a GOD, but rather that your power is granted to you from someone or something.
Now, I'm almost certain this was because it was published in the wake of the anti-D&D craze, but the words 'Gods', 'Dieties' and even 'Immortals' don't actually make an appearance in the cleric's description.A cleric is a human character who is dedicated to serving a great and worthy cause.
*snip*
A cleric's spell powers come from the strength of the cleric's beliefs.
I'm not saying that this is the direction I personally want to take with the game, but one could argue that clerics (and possibly druids) are divine because of their faith, and not the gods. The warlock's pact is not based on faith, but on a bargain.