• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

How many classes do you prefer in a RPG?

How many classes?

  • 0

    Votes: 36 31.0%
  • 1

    Votes: 0 0.0%
  • 2

    Votes: 0 0.0%
  • 3

    Votes: 5 4.3%
  • 4

    Votes: 6 5.2%
  • 5

    Votes: 4 3.4%
  • 6

    Votes: 10 8.6%
  • 7

    Votes: 6 5.2%
  • 8

    Votes: 4 3.4%
  • 9

    Votes: 1 0.9%
  • 10

    Votes: 11 9.5%
  • 11

    Votes: 1 0.9%
  • 12

    Votes: 11 9.5%
  • 13

    Votes: 1 0.9%
  • 14

    Votes: 1 0.9%
  • 15-20

    Votes: 9 7.8%
  • 21-30

    Votes: 3 2.6%
  • 31-50

    Votes: 0 0.0%
  • 51-100

    Votes: 7 6.0%
  • 101+

    Votes: 0 0.0%

I'll never see the appeal. They might sound great to players, but as a DM ... I want classes and I want levels. I need to be able to eyeball an NPC in a flash and put them together quickly, and classes/levels help me do that.
 

log in or register to remove this ad

EricNoah said:
I'll never see the appeal. They might sound great to players, but as a DM ... I want classes and I want levels. I need to be able to eyeball an NPC in a flash and put them together quickly, and classes/levels help me do that.
That's pretty much the thing I like best about class&level systems, too. The convenience, relatively quick and easy balancing, etc.

To be fair though (to at least one classless system that comes to mind) the alternative might have ready archetypes, to use as they are, or as springboards, templates or such. And speaking of templates in the more commonly used sense, that's also something that either type can provide, to place on top of a class (or classes) & level(s) or on top of a 'build' of another kind.
 

Into the Woods

Remove ads

Top