“How many elves are too many elves?”
To quote a German friend of mine, “Elf.”
To quote a German friend of mine, “Elf.”
So, the recent thread about renaming Drow ("Drizztlings") got me thinking?
How many elves are too many elves? Is one elf enough, or is D&D a car, and elves are clowns, and they will just keep spilling forth?
So, to refresh everyone's recollection, here is the parade of elves!
Core Rules
High Elf
Wood Elf
Dark Elf
Somewhere in 5e
Avariel (Winged Elf)
Grugach (Wild Elf)
Sea Elf
Shadar-Kai
Remember When?*
Eladrin Elf (heh)
Aquatic Elf
Armachnesti Elf
Athasian Elf
Blackmoor/Blacklore Elf
Cerilian Elf
Dargonesti Elf
Darkon Elf
Deep Elf
Dimernesti Elf
Elf on a Shelf
Ghost Elf
Gold Elf
Green Elf
Grey Elf
Kagonesti Elf
Keebler Elf
Low Elf
Lucanesti Elf
Lythari (Wolf) Elf
Melf's Minute Meteros
Moon Elf
Painted Elf
Poscadar Elf
Qualinesti Elf
Shadow Elf
Silvanestri Elf
Sithicus Elf
Snow Elf
Star Elf
Sun Elf
Svartalfar Elf
Valley Elf
Zakharan Elf
....and, dang, I'm not close to done. This is like that shrimp speech from Forest Gump.
So, do we need more elves, or must we stop the Elf infestation?
*Yes, there are arguable redundancies, e.g., Moon/High, but that's just because you can't trust an elf.
Like these examples?
![]()
This is what I was going to say, if it had not already been said. So we need an elven variant for every real world human cultural and regional variation, both current and extinct. Of course, this is also why I do not like Drow as a player race because of the obvious comparison some people make with the superficialness of skin color. Is there even a dark-skinned elf race anywhere in D&D that is not evil and not Drow?