Skyscraper
Adventurer
In any event, i believe this is something that is likely to adapt itself naturally between the DM's and players' playstyles.
Those players that prefer a faster-paced game and always run into encounters unprepared are likely to spend powers and healing surges more quickly; while the more tactical players might not. Also a DM who throws dungeons with room after room filled with monsters and traps to the players asks his players to be more stringent with their resources.
As players and DM play together, they'll adapt to each other eventually IMO. Experience is not just for characters
Sky
Those players that prefer a faster-paced game and always run into encounters unprepared are likely to spend powers and healing surges more quickly; while the more tactical players might not. Also a DM who throws dungeons with room after room filled with monsters and traps to the players asks his players to be more stringent with their resources.
As players and DM play together, they'll adapt to each other eventually IMO. Experience is not just for characters

Sky