I don't like lemon.
Why not just "special charisma"? Much as the special charisma of a cleric or paladin makes the gods respond to their prayers differently from how they respond to the prayers of others.Take a barbarian and a fighter. Give them both weapons and armor, and they look very similar in terms of combat. Then, both of them find something that really pisses them off (insert trigger here). The barbarian taps into the primal fury locked deep within, touching some element and suddenly, he hits harder, shrugs off blows, can attack with reckless abandon, etc. The fighter, uh, is really, really mad when he makes his d20 roll. There is a mechanical reason the barbarian is getting rage bonuses right now (rage class feature) and the fighter isn't, but there is also a story purpose; barbarians touch the primal forces of nature and draw on their power to fuel their rage while a fighter does not have that power; he can't simply draw on rage because he's angry, no matter how well Role-played it is.
Warlords need a "pool of primal fury"-like power source if they are going to do amazing things.
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It (obviously) not impossible to run with "special training" as a handwave, but I think it would go far to smooth out some bumps to give a 5e warlord some supernatural force aiding in doing its more extraordinary actions...
The 4e fighter gets better armour than a warlord. More importantly, saying two classes are the same before powers is a bit like saying that a thief and a MU are the same before spells and backstab. In 4e, a class is mostly defined by its powers!There is nothing in the 4e battle-master that implies he's not good with weapons or as good as a fighter with them. (Going on my memory of PHB1, a fighter got a measly +1 to hit to show it was a better combatant than any other class, with the majority of its powers being focused on defense/retaliation and occasional large hits. The warlord got a little less hp, and his powers rarely buffed himself, creating the illusion of being less effective. A fighter and warlord using a longsword, chainmail and shield had the same AC, to hit, and base damage (before powers) and the warlord had slightly less hp.
If they put out something that makes the game more 4e'ish then do they have to support both in published materials?
in 4E, the warlord had a point. There were roles (leader, defender, striker, controller) and there were power sources (martial, divine, arcane, etc.). In 4E, the cleric was the divine leader, while the bard was the arcane leader, leaving a hole where the 'martial leader' should be. Ergo, the warlord.
In the absence of 4E's explicit power sources, though, what need is there for a warlord? If you want a 'martial leader', you can make a cleric with the War domain, or a bard with enough levels of battlemaster fighter to add in the martial traits you want. There's no real design reason for a warlord core class, and a warlord sub-class would intrude on the battlemaster fighter for design space.
I see no need for a 5e warlord. I considered the class superfluous in 4e personally. A war domain cleric, bard of valor, paladin of any stripe, or some combination of one of those classes multiclassed with fighter fits the concept well in my mind.
These repeated claims that the warlord is both redundant in 5e (due to battlemasters, bards, clerics and paladins) and impossible in 5e (due to different design parameters) are bizarre to me.My question here, then, becomes, "Is this lack of finding 'the warlord you want' a fault of the 5e system/options, i.e. the lack of the "full class", or is it really just that you expect 5e to give you a 'warlord' that does the same as you could do in 4e?"
If it's the latter, again, this is not the same game.
The cleric is choosing bless (or whatever) over other spells, many of which might be as good or better for a given situation.
But if the warlord is choosing between buffing a character who hits harder than he does, or giving an extra action to a character who hits harder than he does, versus taking his own attack? That's not meaningful. That's almost always going to be the better option.
I've never seen a single cleric player who wanted to do that, though. Most of them prefer the option to cast a variety of spells in a variety of situations. They'll use bless or the like at times, but it's not remotely the default assumption.
Maybe that's part of why some people are having trouble getting their mind around the warlord? (Again, just theorizing.) Clerics and bards can be played as primarily support characters, but they don't have to be. So what else does the warlord do besides just support?
So is the warlord notionally overpowered or notionally underpowered?Claiming that a PC can expend all of their limited resources to spam something more often, its still not "at-will." It's "at opportunity cost." If the cleric is casting bless constantly (the example he gave), to maintain it for as many encounters as possible in a day, they are not casting other spells. Other spells that are also part of the character's niche.
Also, i feel like we could skip some issues if we used the name "spell-less bard".
For some reason no one seems to care that a bard inspires you for +1 to hit, or can inspire you to regain HP.
This doesn't really make sense to me.the roles were DESCRIPTIVE; they described how the character was USUALLY played. Now, it was certainly possible to break the molds (something every edition but 4e did right; allow out of the box thinking) but the fact that they could be broken does not deny that a lot of people DID view the guy with low AC and high HP as the one to get beat up in combat or that the moment you find yourself with half the party in single digit hp or dying, the "gee, maybe someone should have played a character with cure light wounds" didn't happen.
4e got it wrong when it said roles were PRESCRIPTIVE: they defined the class more than described it. Why does a fighter tank? Because he's a defender and that's what defenders do. Why does an artificer heal? Because he's a leader and that's what leaders do.
The 1st ed AD&D books has quite a bit of text describing character class roles.they were still not in the books or explicitly defined anywhere.
Yeah but look at how thin your argument is: I'm going to replace one word, one.
"These roles you have chosen merely describe the Classes in question and simply describe what they're good at - rather than their predesignated jobs in a playing party."
Well, I don't appreciate being misquoted for effect, and no, your argument makes zero sense because of it. The 'Roles' as used in 4E were not used in any other edition and rewriting history is pointless.
So if I post on a public forum, then it's OK to misquote me to support a mendacious argument?!!If you don't like it, don't post it on a public forum.
My argument makes perfect sense. Those passages, by your own statement, do exactly the same thing as roles do. Therefore they are equivalent. Just because they weren't called roles doesn't mean they're not roles.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.