ChrisCarlson
First Post
I have a question: If someone played a warlord in 4e, and chose zero action granting abilities. At all. Were they playing a warlord correctly?
Combo-attacks. Having one person grab someone's shield while the other stabs.What kind of manuvers/ tactis are there that require more then one person ?
Flanking and makinf a shield wal are 2 things that come to mind.
Have you considered the possibility of discussing with the warlord player about their abilities when they use them? It's what people commonly do in cooperative games - talk to each other about what they plan on doing - especially since people who use scarce-use abilities tend to not want them to go in vain, particularly to people who will be ungrateful about it. But if you have not considered talking to others to discuss when people use their abilities on you, have you considered saying 'no' to its effects, since you believe it's in your fiat to do so? Imagine if I yelled, "Look out!" for something you may not have seen and you then look. Did I remove your agency if you look? Of course not. I imagine that warlord abilities operate along similar lines. They have an eye for the big picture when it comes to combat. They may not be as good at fighting as a fighter or other heavier slugger (e.g. barbarian, paladin, ranger), but they know how to optimize the tactical field of play.I'll ignore the accusations of hypocrisy and arbitrariness and respond to the above: in my view the inner mental state of my character is entirely under my control. I can't control if orc swords pierce my body, or if my senses perceive things, or what knowledge my character has. But I and only I can think thoughts, feel emotions, choose motivations, and decide courses of action for my character.
Magic can override that because it's, you know, "magic". I don't mind losing a saving throw against a Geas spell (is that still in the game?) because it's not really my character deciding to pursue that course of action, it's the magic.
But if somebody uses a non-magical ability to persuade me to take a course of action, and I the player am not instigating it, then somebody else is controlling my thoughts/actions/emotions.
Look, I'm not inventing this because I'm looking for an excuse to invalidate Warlords. I'm explaining it to help those who are interested to understand why at least one person is opposed to some of the proposed class design. Am I going to being contradictory? Probably. I'm human. There may be other cases of this sort of loss of agency that I haven't really noticed before, for reasons I haven't thought through yet.
Instead of trying to prove that I'm a hypocrite or tell me why I'm wrong, I'd love to hear another way of understanding this problem, or hear a proposal for a different sort of fluff that maybe wouldn't be offensive.
Whatcha got?
Have you considered the possibility of discussing with the warlord player about their abilities when they use them?
There were plenty of warlords like that. Action-granting exploits included some good ones, and some cool, flavorful ones, but they were less numerous than, say hp-restoring exploits. Many of them were added in a Dragon article when the 'lazy' build had generated so much discussion. Even after that article, it took a bit of determination & system mastery to get a pure 'lazy'build that did nothing but grant actions, usually involved hybriding with Shaman.I have a question: If someone played a warlord in 4e, and chose zero action granting abilities. At all. Were they playing a warlord correctly?
All multiplier and no force.On the flip side, can you imagine how awful it would be if all players showed up for the first session all toting warlords, each hoping to add that extra synergy to the team. A whole team of warlords! "You go." "No, you go." "No, really, you go." "You've got a great shot there, why don't you take it." "But you've got even a better shot, so go ahead." "I'm just going to be over here distracting the orc, so you can clobber it again." The orc shakes his head and walks away.
Elfcrusher, how do you feel about the Fighter Battlemaster's 'Rally,' 'Maneuvering Strike,' and 'Commanding Strike' abilities which are already in AL?Sure, and if the 4e Warlord ever makes it into the game I'll have to do that. But my hope is that instead a "master tactician" makes it into the game that gives you all the mechanics you want, without a few pieces of the fluff that I don't want. That is, anything that suggests the character is "leading" the other members of the party. (Tony: I wasn't using "leader" in the sense of 4e combat roles, I meant "leader" in the conventional sense.)
Seems to me that's a decent middle ground. I don't know how an unwillingness to change anything, as seems to be the case with some posters, constitutes the basis for moving toward a compromise.
"You had your way with first PHB, we get our way with next one" is not really meeting anybody halfway. The question should be "Can we design a class that will be acceptable to the majority?"
That Is why I would sugest that the healing a warlord would do is to alouw characters to spend healing hitdice during combat instead of during a rest.
This way It would not add a kind of healing that is not already in the game.
What's exactly do you mean by "basic attack"?c) Can forgo own Action to allow allies to use either a Basic Attack or a Cantrip.
You joke, but if you go nearly all the way there you have something else entirely. One serious striker and four warlords was a terrifying force of nature.Originally Posted by Wuzzard
On the flip side, can you imagine how awful it would be if all players showed up for the first session all toting warlords, each hoping to add that extra synergy to the team. A whole team of warlords! "You go." "No, you go." "No, really, you go." "You've got a great shot there, why don't you take it." "But you've got even a better shot, so go ahead." "I'm just going to be over here distracting the orc, so you can clobber it again." The orc shakes his head and walks away.
All multiplier and no force.
That joke's made the rounds of 4e tables, yes.
And yet the main character in each movie still goes to the hospital at the end of the movie.
The mechanical system you are advocating completely removes the harm. Temp HP, which have been rejected as a viable option, would work here, but true healing doesn't not provide a satisfactory solution. At least to a lot of people. If it works for you then great. But, as been the issue for a long time, you can't persuade people on the other side of a point by demanding they accept your premise. You need to offer something that supports the desires of the people you are trying to convince.
Funny how, yet again, things that got you blasted for being an uneducated h4ter for saying them 4 years ago are now the talking points.
So Rocky and Die Hard are Tolkinesque?
1E did a perfectly adequate job of delivering this experience and, for a very successful size marketplace, so did 3E.
I'm not going to tell you that it doesn't enhance that experience *for you*. But when you suggest it is a truism that "Tolkinesque" play is hand in glove with the Warlord and this entire approach to healing, it smacks of blinders.