Paul Strack
First Post
At higher level, wouldn't you just give them higher-level potions? Why would they need more?
Well, the adventure I am running is 3rd level, so that's all I care about right now. However, I think the following would be fair for a one-shot, 6-hour, 3-encounter convention game:
Levels 2-5) 1 Potion of Healing
Levels 6-10) 2 Potions of Healing
Levels 11-15) 1 Potion of Vitality
Levels 16-20) 2 Potions of Vitality
Levels 21-25) 1 Potion of Recovery
Levels 26-30) 2 Potions of Recovery
I don't think I'd ever give out a Potion of Life in a one-shot.
As a side note, I'm also setting up a 1-shot adventure for my 3rd level party. I set it up with about 5-7 encounters (depending on the route the PCs take), with the idea that the party would not be able to rest since they're escaping from a Kobold lair. I'm giving them two potions after they first break out of their cell (should be painfully easy for a party of 5 PCs and 1 NPC to defeat a lv 1 encounter even if they are unarmed--just make some disarm checks), and then a couple more later on. Oh, and the NPC is an artificer, so that adds some extra healing to the mix.
Your adventure is longer than mine, so they are likely to need more potions.