UngeheuerLich
Legend
I like the way the Op is thinking. But i don´t like the idea of Armor as Pure damage reduction.
I would rather expand the "coup de grace" mechanic.
An arrow out of nowhere, a dagger against a sleeping foe, etc are cases, where the classic hp system does not really work. A hit should leave the victim seriously injured.
While I believe, ouright killing is too hard, I would like a death saving throw to avoid beeing immedieately bloodied and wounded if you were at full health before, and if you are below a certain hp treshold you immediately die.
Of course, this needs to be tested, but i believe, Hp can only become plausible, if 4e´s HP as intangible thing and hp loss as injuries somehow work hand in hand. And The new 5e hp treshold and the old coup the grace saving throw could be a good strat.
As a side effect, you could scrath the: everyone can sneak attack idea: any class who makes a backstab attempt (attacking someone without beeing noticed before) triggers the "coup the grace" mechanic. A rogue has extraordinary abilities to be unnoticed and his sneak attack damage comes into play to make him the best backstabber.
I would rather expand the "coup de grace" mechanic.
An arrow out of nowhere, a dagger against a sleeping foe, etc are cases, where the classic hp system does not really work. A hit should leave the victim seriously injured.
While I believe, ouright killing is too hard, I would like a death saving throw to avoid beeing immedieately bloodied and wounded if you were at full health before, and if you are below a certain hp treshold you immediately die.
Of course, this needs to be tested, but i believe, Hp can only become plausible, if 4e´s HP as intangible thing and hp loss as injuries somehow work hand in hand. And The new 5e hp treshold and the old coup the grace saving throw could be a good strat.
As a side effect, you could scrath the: everyone can sneak attack idea: any class who makes a backstab attempt (attacking someone without beeing noticed before) triggers the "coup the grace" mechanic. A rogue has extraordinary abilities to be unnoticed and his sneak attack damage comes into play to make him the best backstabber.