In 13th age the Mooks aren't necessarily just one hit... but a big enough hit can take out multiples (leaning heavily on that characters don't say every thrust and parry in combat... so they don't indicate every swipe at the inconsequetial opponents).
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13th Age: Mooks, Destined to Die!
[by Sean Clark - orginally published on his Heavy Metal GM blog.] As stated many times before, 13th Age is designed to make your characters feel aw
