How many homebrew adventures have you written?

How many homebrew adventures have you written?

  • 0 - I have never written my own adventures

    Votes: 3 2.4%
  • 1-2 in my whole gaming career

    Votes: 4 3.1%
  • 3-5 in my whole gaming career

    Votes: 10 7.9%
  • 6-10 in my whole gaming career

    Votes: 7 5.5%
  • 11-25 in my whole gaming career

    Votes: 20 15.7%
  • 26-50 in my whole gaming career

    Votes: 14 11.0%
  • 51-100 in my whole gaming career

    Votes: 18 14.2%
  • 101 or more in my whole gaming career

    Votes: 51 40.2%

Melan said:
If we are talking formalised and compact, maybe between 25 and 30. If we take side-encounters, half-baked throwaway ideas and snippets which later evolved into adventuring... many more!

ditto.

i've got some small ones. and i've got some huge ones.
 

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Gaming for nigh on to 25 years. Almost exclusively GM, using homebrew settings, for all that time. I'm running AoW (TFoE, at the moment) concurrently with a pure homebrew. I ran the first four modules in the Sunless Citadel AP. I think I ran one, maybe two modules prior to 3E (my style is changing, can you tell?).

So, I'm going to go with 101+.
 

In the 4-5 years I have been GMing i put myself in the 25-50 bracket, although I have no idea if thats right. IOW, just about all of them. Lately I have been either cannibalizing or following the general plot of some published adventures, but still altering them rather severly. And the one adventure I have had published I never actually ran myself.
 

howandwhy99 said:
I'm interested in seeing how many adventures people actually create for their own groups versus using published ones.
Pretty much all homebrew in nearly 20 years of gaming. But I don't write them in the published format; I jot down notes and maps and stat monsters and let the rest sort itself out through play.
 

I've never written anything that could be pegged down as an 'adventure' or a self-contained module really. All of the stuff in my campaigns for the last four or five years has really been one or two gigantic, sprawling, insanely interwoven metaplots with no firm distinctions between anything to the point where you could divide things up into any episodic or compartmentalized way.
 

If we are counting with adventures that I just come up with on the fly by drawing a quick map and throwing together some notes and such, easily in the hundreds.
 

I didn't count adaptations to modules, even if 90% of that was homebrew changes/rewrites. From the ground up, I've can really only lay claim to around 20 or so adventures that were totally mine. My want to play outweighs my time available to write, so I use pre-generated material as much as I can to fill in the blanks. All of this, however, outweighs sleep or eating sometimes, so there is probably something to be said for priority structures... :D

If I counted any adventure that was over 50% homebrew, such as using a dungeon map but rewriting all of the rooms contents, then it spikes into the hundreds... maybe even thousands (thanks to running between 1-4 different games at a time over a 15 year period).
 
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howandwhy99 said:
I'm interested in seeing how many adventures people actually create for their own groups versus using published ones.

Does it have to be 100% wholecloth to qualify? What if I took the "idea" of another adventures (or one I heard about) and wrote it around that? What if I took the map from a published adventure and wrote around that?
 

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