How many homebrew adventures have you written?

How many homebrew adventures have you written?

  • 0 - I have never written my own adventures

    Votes: 3 2.4%
  • 1-2 in my whole gaming career

    Votes: 4 3.1%
  • 3-5 in my whole gaming career

    Votes: 10 7.9%
  • 6-10 in my whole gaming career

    Votes: 7 5.5%
  • 11-25 in my whole gaming career

    Votes: 20 15.7%
  • 26-50 in my whole gaming career

    Votes: 14 11.0%
  • 51-100 in my whole gaming career

    Votes: 18 14.2%
  • 101 or more in my whole gaming career

    Votes: 51 40.2%

I like to run published adventures, but alter them to better fit the campaign world. Update to 3.5E, add in additional books. Make corrections that the author missed, etc. Fill in character flavor details, and so on.

No idea how many of my own adventures I have run.

I wrote one adventure in 1984 that I was going to send in to TSR, but never did. Ran another that I wrote at Gencon in 1984. Some other miscellaneous adventures. Mostly though, I just borrow from established modules (Keep on the Borderlands, Ravenloft, Return to the Temple of Elemental Evil, G1-G3, City of the Spider Queen, and many more).
 

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One.

Upon my introduction to the Interweb around about 1979, my first act was to create one of those "Do you go left, or do you go right?" little word adventures. You could pick up swords and gold and slay goblins. Anyone remember it? Sure, it was one of hundreds, but I thought it was special. Somewhere around about the 25th move, everything falls apart because the summer program at Murray State ended, and I stopped writing.
 

I have written hundreds. I usually write them out module style and polished a few to share with others. You can find them at my website: pogre.com

I stopped doing it because I got next to zero feedback after literally thousands of downloads. I have a ream of adventures like these, but it really is not worth the effort to do the final polishing to make them presentable.
 


Like most of the posters above, I write many of my own adventures - and I've been playing for decades, so...

Usually I start a campaign intending to use published adventures, and do at least half and half for the early portions of the campaign, but by the time the PCs have hit 5-6th level the modules and dungeon adventures I can find no longer fit the storyline that has developed and I end up writing my own.

Still, I do cannibalize maps, ideas, sections of dungeons and other bits (NPCs!) from Dungeon especially, so even my handwritten adventures are about 70% mine/30% borrowed materials.
 

Gilladian said:
Still, I do cannibalize maps, ideas, sections of dungeons and other bits (NPCs!) from Dungeon especially, so even my handwritten adventures are about 70% mine/30% borrowed materials.
Heck, lately I've been downloading the web enhancements for Dungeon with have the maps, player handouts and NPC illustrations and just using those to kickstart adventure ideas, without even getting the actual magazine.
 




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