Mark Chance
Boingy! Boingy!
JohnSnow said:Somebody want to take a crack at those?
Just need one bonus. Let's call it "bonus" or something clever like that. Cap it at, say, +10 and be done with it.
JohnSnow said:Somebody want to take a crack at those?
So if you choose option c does that mean that gauntlets of ogre strength fall into the magic category, or the equipment category?Plane Sailing said:The three simplest routes I can see are either
a) nothing stacks, everything overlaps.
b) everything stacks
c) severely limited set of options (e.g. magic, natural(as a result of size change etc), equipment(e.g. armour)
I think (b) would be the simplest option, but it would get completely crazy very quickly - so perhaps it would work if there was an absolute cap on the total (which could be derived from lots of small bonuses or one big bonus - but that would probably mean re-balancing the cost of buff items for starters, since all buffs would be euqally valuable).
Tricky to get a good, workable solution though.
There are several other bonuses that apply to abilities:
Size bonus (from Enlarge person and others)
Inherent bonus (from Wish spells, tomes, etc.)
Stalker0 said:I like the idea of everything stacks, maximum X bonus. It makes things nice and simple, and represents a certain inherent limit to a person's abilities. You want to get better, you have to do it innately.
Plane Sailing said:The three simplest routes I can see are either
a) nothing stacks, everything overlaps.
b) everything stacks
c) severely limited set of options (e.g. magic, natural(as a result of size change etc), equipment(e.g. armour)
That's it -- Magical, Circumstance, Equipment, Class. No unnamed or untyped bonuses. No stacking, just take the highest bonus minus the highest penalty.
If stacking isn't allowed shouldn't the AC be 21?A 14 Dex fighter wearing +2 plate and a large shield has an AC of 10+8+2+2+1=23.