There is already a poll on this topic, but it starts from the assumption that 3e play is either vs one monster or vs many monsters, which is not one I agree with.
Instead, I believe that 3e balance is primarily aimed at groups of 1-4 monsters, with a very few monsters working in groups of 5-8. Groups of 9 or more monsters work very rarely as expected under the CR/EL system, although Orcs are the most likely to function properly.
A prime example of the wonkiness of this system can be found in the Paizo Dungeon adventure Encounter at Blackwall Keep, where masses of Lizardmen prove little danger to the PCs (despite a high EL) due to their ineffective attacks (+1 bonus! woo!)
One should also note that the playtesting CR rules suggested in the 3.5e DMG are *two* monsters versus an CR+2 level standard party.
For this poll, adjust the numbers of monsters you use to make them work with a 4-member party. If you had 6 PCs in your groups, then if you threw 6 orcs against the group, that is the equivalent of a 4 monster encounter.
Cheers!
Instead, I believe that 3e balance is primarily aimed at groups of 1-4 monsters, with a very few monsters working in groups of 5-8. Groups of 9 or more monsters work very rarely as expected under the CR/EL system, although Orcs are the most likely to function properly.
A prime example of the wonkiness of this system can be found in the Paizo Dungeon adventure Encounter at Blackwall Keep, where masses of Lizardmen prove little danger to the PCs (despite a high EL) due to their ineffective attacks (+1 bonus! woo!)
One should also note that the playtesting CR rules suggested in the 3.5e DMG are *two* monsters versus an CR+2 level standard party.
For this poll, adjust the numbers of monsters you use to make them work with a 4-member party. If you had 6 PCs in your groups, then if you threw 6 orcs against the group, that is the equivalent of a 4 monster encounter.
Cheers!