Psion said:In one of my pickup games we did what Alex recomended (I forget if this advice is actually in the book): ignore fluid initiative except for class abilities. It works just fine that way.
I also own this, but I bought it within the past two years, I think, not the past year. I've played in three campaigns, each of which died off because of scheduling conflicts. It is indeed playable, but it requires very good roleplayers who can think abstractly. So much fun, though.NiTessine said:1) Nobilis. Because it looks pretty, it was cheap, and because people have said good things about it. It's a beautiful book, beautifully written, and completely unplayable.
JoeGKushner said:Nowadays it boils more down to, "I am going to play this in the next year?"
And most often I find myself thinking, "probably not."
Crothian said:My group is actually thinking of doing a one shot once a month to get a chance to play more things but not completely abondon the campaigns.