How Many New Systems have you bought?

Two:
Shadowrun 4e
Exalted 2e

And I'm guessing Mutants and Masterminds 2e and A Game of Thrones d20 don't count (although I do have the deluxe A Game of Thrones that has both d20 and the Tri-Stat system I will never use).
 

log in or register to remove this ad

Psion said:
In one of my pickup games we did what Alex recomended (I forget if this advice is actually in the book): ignore fluid initiative except for class abilities. It works just fine that way.

I'm going to be using this for a game shortly and plan on ignoring some of the things I don't like.
 

I've just bought one--Exalted 2e.

I don't buy a lot of non-d20 books, but every once in a while once catches my eye. I don't think I'll be buying any more for quite a while, though. d20 suits my needs, and it's hard to find an opportunity to play non-d20 systems.

EDIT: Oh, actually, two. I bought the 2nd edition adventure Dragon Mountain because I discovered my previous set was incomplete.
 

NiTessine said:
1) Nobilis. Because it looks pretty, it was cheap, and because people have said good things about it. It's a beautiful book, beautifully written, and completely unplayable.
I also own this, but I bought it within the past two years, I think, not the past year. I've played in three campaigns, each of which died off because of scheduling conflicts. It is indeed playable, but it requires very good roleplayers who can think abstractly. So much fun, though.
 

JoeGKushner said:
Nowadays it boils more down to, "I am going to play this in the next year?"

And most often I find myself thinking, "probably not."

My group is actually thinking of doing a one shot once a month to get a chance to play more things but not completely abondon the campaigns.
 

Crothian said:
My group is actually thinking of doing a one shot once a month to get a chance to play more things but not completely abondon the campaigns.

Gotta be careful even with that though. For example, in Burning Wheel or Burning Empire, it takes a game session just to stat out the characters and get the world/setting 'Burned' much less what the GM is actually going to do with the campaiagn now that the players have started.

That's one of the problems with rules heavy games though. Character creation time, especially at the higher ends, tends to go way up.
 

Remove ads

Top