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How many orcs to defeat a fighter type?

There are a number of factors in this fight but the most important one is this:

-Does the fighter have Great Cleave?
A 5th level high strength fighter with great cleave will probably mow through 4 or 5 orcs per round--maybe 8 or 10 if they give him AoOs.

Other significant factors in the fighter's favor: Locked gauntlets, Reach Weapon+combat reflexes, Hold the Line+Combat Reflexes.

On the humanoid side, a couple orcs with nets could really make things easier for the group (even with the non-proficiency penalty, they'll probably hit).

Also worth attempting: Orcs with weapon focus: Ranseur attempting disarms en masse. Sooner or later one will succeed (actually, you'd probably only need 4 attempts--less if the fighter is using a one handed weapon or worse still, a light weapon) unless the fighter is wearing a locked gauntlet. (If the fighter is wearing armor spikes, this tactic will be somewhat mitigated as well).

Grappling is also a good tactic. The first orc will probably be cut down by the AoO but the others will be able to pile on the fighter (assuming he doesn't have combat reflexes. (In this case, armor spikes+great cleave could be useful for the figther).

Sunder is also a reasonable tactic unless the fighter has combat reflexes or a magic weapon. Orcs with glaives could avoid the AoOs making combat reflexes irrelevant but might have trouble dealing sufficient damage to hurt a metal weapon. This tactic is most effective against greataxes and similar weapons.

Trip is probably not the best idea for the orcs unless they're wielding flails or guisarms (or are barbarians). Odds are good they'll lose the opposed strength check and end up on the ground themselves (high strength fighters typically have a 16-20 strength which is better than the orc's 14).

Alternately, sooner or later, the orcs will score a crit with their greataxes. Two (one if the orc is a raging barbarian) of those will easily drop a 5th level fighter.

For disciplined humanoids, you could have two ranks--one with tower shields and light flails and a rear rank with glaives or ranseurs and nets. Have the front rank use full defense and 90% cover from the tower shields (assuming scale mail, that's AC 27--not easy to hit even for a well constructed 5th level fighter). The rear rank would then disarm the fighter. When the fighter is disarmed, the front rank would switch to no cover and destroy him with AoOs (trip option) when attempted to pick up his weapon.

A single humanoid cleric with the bless and doom spells would also be a great asset to the teaming masses of inhumanity here.
 

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Lord Vangarel said:
What I'm trying to envisage is the classic scene where a fighter decides to take a stand against a bunch of low powered foes.

I don't want to use trip necessarily but could see these creatures charging forwards to jump the fighter. After the attacks of opportunity have killed a few the orcs overrun the fighter piling into him (bull rush or grapple). Can the fighter avoid this fate or is it goodbye fighter? Another classic scene is the orcs pile into the fighter burying him beneath them, suddenly with a great show of strength the fighter emerges flinging orcs everywhere as they prepare to try again.

I would say that is pretty well modeled with grappling and aid another. When the Fighter manages to get out of the grapple, despite the multiple aid another attempts of the other orcs, he "throws" them all off of him. Considering we are likely talking +14 or higher, defintely a great show of strength.
 

1) Orcs grapple fighter.
2) Orcs pin fighter.
3) Some orcs CdG him (with greataxes and high Strength!)

Optional: 4) Fighter learns, after he's been Raised, that the orcs had levels of fighter and/or barbarian, and that 2e's "slashing through the orcs" should be ditched.

(Optional, since it's my opinion.)
 


With Great Cleave and Combat Reflexes, you're grappling orcs are dead meat. Not to mention that the fighter is extraordinarily better at grappling than the orcs.

Think of it this way: 8 orcs can get around him (less if the fighter has his back to something), and thus take shots at him. Seven of these use the Aid Another to give the 8th a +14 to hit. The orc now has roughly +17 to hit, meaning he'll hit most of the time.

Basically, what it comes down to is the fighter can expect to be hit about once a round, for 1d12+3 damage. Figure out how long it would take to slice through the fighter's hit points, and there ya go. It should be around 6-7 rounds for a lucky 6th level fighter, as the orcs won't hit every round.

That's not too bad, I could see a great fighter (say, Boromir) being swarmed and still hold on for a minute before being overwhelmed.

But then, it's not out of the question for said fighter to kill all 8 orcs surrounding him in a round. I could see Boromir chunking 40 orcs in a minute :)
 

You must also take into account the fighter's "blind-spot". No matter how many hits he'll take, the fighter won't run away from mere orcs.

Especially if there are chicks watching.

"Run? HA! I have 12HP left, no problem...."
 


Thanks everyone. Lot's of useful suggestions.

What I plan on doing some time is just such a strategy against the players. Basically a horde of low powered monsters and playing it as the party holding the line against them. What I wanted was the best tactics the humanoids could use without having to roll for every attack.
 

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