D&D (2024) Fighter weapons and masteries

Not for me. They could have used 'before you roll to attack' if that was meant (or conversely, 'when you hit', if they wanted to be lenient) - now we're in the hazy middle-ground again.

Like, no-one with a Graze weapon is looking to miss with it on purpose, but giving up on that Graze and then missing would make them look ridiculous. And also, it's a lv9 feature, might as well make it actually do something.
Yeah I have to agree that I would rule it after you make your attack roll.
 

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ART!

Deluxe Unhuman
Is there a limit on how many of your attacks per turn can use the Vex property? Because with Two-Weapon Fighting and shortswords, you can hit with the first attack, give yourself advantage with the second, and when you hit with the second you're giving yourself advantage with the first attack on your next turn (vs the same opponent). Rinse and repeat. This seems like a little too much?
 

Charlaquin

Goblin Queen (She/Her/Hers)
Is there a limit on how many of your attacks per turn can use the Vex property? Because with Two-Weapon Fighting and shortswords, you can hit with the first attack, give yourself advantage with the second, and when you hit with the second you're giving yourself advantage with the first attack on your next turn (vs the same opponent). Rinse and repeat. This seems like a little too much?
That’s allowed, yeah. But it does mean you need to use your bonus action to make the second attack, unlike with Nick.
 

ECMO3

Legend
If I understand the wording of Vex right it only gives advantage to the next atttackss on this turn ... which is going to make it useless a lot of times for a lot of PCs.
 


Ashrym

Legend
Sap I consider the best tank weapon mastery before level 5 (Vex is clearly better on rogues). The target has disadvantage on their next attack is consistently reliable and very good when in melee against enemies who will attack you. Which is part of the fighter's job. But it doesn't stack with itself (foes only have one first attack). So it's more dubious at higher levels.
Multiple attacks against multiple targets generates multiple sap effects.

There's a decision point created where piling all the damage on a single target isn't necessarily the best choice with weapon mastery effects that don't stack on themselves.

I can see scenarios where sapping multiple opponents would be useful. ;-)
 

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