6
Current campaign is pretty heavy on PC death's.
Human Sorceress died once from a grapple from hiding + swallow whole monster, which did automatic Con damage each round as well (no chance to escape at level 6 or so, but my character could prevent a TPK by casting Polymorph inside from a wand we had found, increasing her size to large). Raised.
Aasimar Cleric was killed by two shambling mounds (at level 7). Replaced by Halfling Paladin.
Human Bard died from the death-gaze of a bodak. Resurrected.
Halfling Paladin died (at level 6), but I don't really recall where... I do remember it involved a failed save, which would have succeeded on a 2+. Might also have been the bodak's death gaze. Raised/Resurrected.
Hobgoblin Fighter died in a trap, falling to death (into a stream of lava). Replaced by Centaur Fighter.
Human Barbarian/Ranger/Fighter/Sorcerer/Dragon Disciple died by solo rushing a 12th level Cleric (at level 8, flamestrike, harm, mass inflict light wounds - all saves have been successful, tho - My Sorceress had to retreat out of sight after failing her save to the damn blade barrier to heal, but then could at least revenge our Barbarian by killing the Cleric, the Bard and Mystic Theurge couldn't contribute much unfortunately, other than the healing, of course, and the other two weren't around). Being raised soon.
I think the only one who hasn't died yet is the Human Mystic Theurge (and the Centaur Fighter, but the player had another character die), but he isn't around everytime and thus lacking behind somewhat, anyways.
Bye
Thanee