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How many PC deaths in your current campaign?

How many PC deaths in your current campaign?

  • 0

    Votes: 41 27.5%
  • 1-2

    Votes: 40 26.8%
  • 3-4

    Votes: 26 17.4%
  • 5-6

    Votes: 15 10.1%
  • 7-8

    Votes: 27 18.1%
  • 9+

    Votes: 0 0.0%


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randomling said:
In the last year or so of play in S'mon's game:

Maryse, Lilliana (cohort), Galak, Sol, Elros, Cho (raised, then retired), Rhianne, Aos, Titania (cohort), Saphie, Barak. And possibly several more that I can't remember. :)

Definitely need a 9+ option!

Aos died twice. Helm died in his first session. Fjorent died but was raised and is still in play.

Still doesn't look like a complete list to me ... :)
 

We nearly had our first fataility last night in my M&M playtest game...

..Our resident psychic tried to seperate the Major of a military base from the remote control that allows him to turn off the heroes powers at will.

...For his trouble the psychic took a 5.56mm round from an M-16 in the stomach. Everyone fell in line pretty quickly after that :]
 

ForceUser said:
I don't get this. My friends and I love making characters, and we put a lot of craft and backstory and heart into them. By the 3rd death I'd quit in frustration. I have to play a character that I can get into and enjoy roleplaying. What's the point of coming up with a cool character if he's destined to die in a meatgrinder?

Yeah, it is frustrating, but at this point we've gone so far that we feel we must see it through to the end. As a group we decided to run the monster module, just to see what it is like. Unfortunately, I think the ultimate effect of it is to sour us on modules.

Oh, well. We're almost done.
 

EricNoah said:
We're at a point where we have a death or so each session, but *boing!* one True Resurreciton scroll later and they're back up on their feet.

Heh. In the Necropolis campaign (which started as a Silver Marches campaign, but later moved on to Necropolis, which was moved into the FR / Calimshan region) we had so many PC deaths in the later stages (the wizard died like every session), that we needed access to someone with True Resurrection available (found one in Silverymoon).

Bye
Thanee
 

1 in this campaign, 3 in 2 years -
5 in RttToEE, + 1 paladin mount

Re: forceuser
What's the point of coming up with a cool character if he's destined to die in a meatgrinder? I guess that's why we didn't play RttToEE. It seemed like nothing but a humongous dungeoncrawl with little opportunity for interesting character development.


I tried RttToEE, we had a lot of fun before getting to the Big Temple.
once there RP kind of petered off. Mostly hiding and hacking. I ended up blowing up the dungeon :) (as the players wanted to keep the characters, and could not logically stop, even though we were all bored.) Of course only 1 PC actually got out. we started a new party and when they caught up levelwise, the surivor joined them. He is still happily running a large criminal information network, partially out of someone else's church basement.
 

I have a BIG FAT ZERO so far in my homebrew game... but we've only played six sessions thus far and the party just reached 4th level.

In my last campaign, in which I ran the Dungeon Adventure Path... I think there were two... I might be wrong but that sounds bout right...
 

In the mostly-biweekly game I'm in, we've had 2 PC deaths so far: the half-orc barbarian who got devoured by a bulette, and a human cleric who got frozen to death by a white dragon*. Those happened around roughly 6-7th level (I think), and we're at 9th level now.


--Janta

*the human cleric's player got bored with the character, and wanted a new one, so made the cleric heroically sacrifice himself, with the DM's help of course. He later showed up in Waterdeep, sans memory and leading a cult of anti-vice thugs. So maybe he doesn't count.
 

ForceUser said:
Ouch. Does your DM use standard rules for this? Did you lose three levels?

Yep. Since my character has died about 2 times more than everyone else, he is 2 levels lower than all the other characters in the group. Luckily, though, every time I've died recently, the party has been awarded so much XP that I end up leveling back to where I was before. (According to the rules, when you die, you go back to the midpoint of the previous level in XP. But even dead characters gain a share of the XP from the battle they died in.) As it happens, my DM likes sending us up against hordes of evil minions, which recently has resulted in my character's death pretty often, but it also means lots of XP. So, although it's painful to be behind the rest of my party, I haven't suffered as badly from level loss as I might have.
 

I was trained that when faced with a multiple-choice question to choose the answer that is closest to correst. So I checked 7-8. But it has been more, because the players aren't used to being low-level characters in a world with lots of challenges that are just plain too tough for them at the moment.

They killed a paladin while robbing a tithe-collecting caravan. Sometime later he recognised them in the city, and three got killed resisting arrest.

There was a TPK-1 when the character badly mismanaged an attack on the inn they were staying in by troglodytes. They got themselves shut in and the trogs burned the place down.

And then they came across a village being tyrannised by a castle full of vampire nobles, and rather than steer clear or seek competent assistance they took it on. At second level. Two got away with their lives.

That's an average of two deaths each before third level. Fortunately they had insurance.
 
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