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How many PC deaths in your current campaign?

How many PC deaths in your current campaign?

  • 0

    Votes: 41 27.5%
  • 1-2

    Votes: 40 26.8%
  • 3-4

    Votes: 26 17.4%
  • 5-6

    Votes: 15 10.1%
  • 7-8

    Votes: 27 18.1%
  • 9+

    Votes: 0 0.0%

Well I voted for 7-8 but I really need 8+ to be on the poll. I have never seen a group of people take so long to plan an encounter that they know everything about a head of time and still mess it up in dramatic fashion by doing the opposite of what they planned.

hehe

Borc Killer
 

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For me, it's 0 in our long running campaign, and 2 in the everquest game we're running, which has had 3 sessions.

The caveats: In the long running game, we've had 3 players switch out 4 total characters because they were either no longer interested in journeying with the party, or no longer welcome.

In the EQ game, we've had 2 deaths out of 3 games. Both happened the same game. Course the first death was my PC, when I attempted to kill the diseased Shadow Knight (who happened to be another PC), and then the rest of the party killing the Shadow Knight after he rolled 2 crits. ;) So I don't know if those count either.

In the last campaign we played, we had 2 Cohort deaths, 2 pc's turned to stone, but then brought back, and one pc that fled into the wilderness to avoid being killed by an evil demi-god (odd campaign). We did have any number of pc's go down to negative realms and survive only by using "fate points" (similar to hero points) to drop to -1.

Although now that I remember that campaign, we did have one player, who later dropped out, that had 3 characters die, most of them in horrible amusing ways. The player was a friend of a friend type, and didn't really have much sense. His first PC died at the hands of orcs, after the party rode out on a scouting mission. All but one pc rode faster, lighter horses. He chose a warhorse in full barding. We quickly proved the "I don't have to outrun the X, just you" axiom, to everyone's (but his) amusement.

The other PC's died about as well, and he finally gave up on playing, much to our relief.

He also started such gems as walking in to the tavern (while playing a paladin, no less) and saying "I'm looking for the thieves' guild." The amusing response: "Sorry, bar's closed." "But there are people here!" "Bar's closed."

Later, he managed to cripple a man who was down on his luck, drinking to much and abusing his son in an attempt to rally his spirits, and then flee the scene.

Good times.
 
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Two notes on my earlier post:

Doken did not get eaten by a leopard. He got cut in half by a statue.

Most of those characters returned to the campaign. Barsoom Tales Spoilers:
Elena recovered from the destruction of her brain, Etienne got returned to life by Arrafin (shortly before the brain-sucking) and the whole gang DID manage to get their heads back on.

So I'm not QUITE as evil as I seem.
 

Nowhere near enough options!

Death toll in the campaign to date:

Miranda, Rog4/Sor1 (deceased) Goblin king
Graculous, Ftr5 (deceased) Goblin king
Blodwyn, Clr2 (deceased) 100ft fall
Ynnsfeardh, Mnk4 (deceased) mindflayer ate brains
Kieran, Ftr2 (deceased) goblin hordes
T’kel, Wiz1 (deceased) goblin king
Crail, Rog3/Ftr1 (raised twice, deceased) wererats, backfiring wand, deadly poison
Sula, Rgr2* (deceased) slain by guard captain
Syl, Rog5/Sor1 (raised, deceased) collapsed tunnel when escaping dragon, Lareth the beautiful
Azrin, Clr3/Mnk1 (raised, deceased) , beheaded by Thrindull the metamorph
Dala Sor 8 (deceased) scorched by Dyson the fiendish wizard
Bannor, Rog7 (deceased) dissolved by green dragon breath
Arilyn Wiz 7/ Stormlord 1 (deceased) impaled by Krall the troll fighter
Meliamne Elven Bard 7 (deceased) frozen by D’Gran the fiendish ogre mage
xxxx - not revealed in the storyhour yet
xxxx - not revealed in the storyhour yet

This is excluding the fact that one of the current party members has been raised twice and another one has been raised once.

And all this is after I introduced a house rule - hero's death avoidance. When you reach or pass -10hp, you can make a level check (1d20+character level). If your level check equals or exceeds the amount of -ve damage you have, you miraculously stabilise. A 20 always succeeds. Roughly ten character lives have been saved since this was introduced at round about 5th level in the campaign.
 

In the early levels a lot of deaths were because the party didn't retreat when threatened often enough (or acted in a foolhardy way). From 5th level onwards the majority of the deaths were because we weren't used to the vastly greater vulnerability of characters of those levels to death than back in previous editions of D&D (where the 8th level fighter could be pretty assured of surviving about five rounds of pretty much anything that could be thrown at him... yet now can die in just two rounds to an appropriate challenge if it rolls well :))

Cheers
 

I'm not sure exactly how many deaths, but I think it's been roughly 11 in about two years of my homebrew campaign.

Grig (once human) sorcerer: died to a grimlock with a pickaxe after failing to kill it with a coup de grace - raised. Also died to an ogre with a necklace of fireballs that was trying to escape - reincarnated.

Elf (once human) bard/sorcerer: Ripped apart by a gruesome sewer hydra - raised. Rended by a fire elemental ape - reincarnated.

Human paladin: met the business end of a lance in a head on collision - raised. He died one other time, but I don't remember it.

Elven cleric: paralyzed by a ghast then eaten by ghouls - resurrected. Had his head smushed by a greater earth elemental - player switched characters.

Human ranger: captured by yuan-ti and converted into a Tainted One spy. Later redeemed by sacrificing himself to save the party from a Nightwalker (when the party was ~6th level) - player switched characters.

Human druidess - no deaths!

Half-elf ranger - ripped to pieces by the same sewer hydra as above - raised, then left party.

Human fighter - no deaths!

Dwarf (formerly half-elf) monk - fell to his death from 150' above a cathedral floor - reincarnated.

Half-fiend barbarian - no deaths!
 

I tried to add a 9+ option when I did the poll but something happened. Now I can't edit it. LOL at how many people needed it. Your campaigns must be vicious. Or maybe the PCs are retarded LOL.
 
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Hm.

Campaign I DM (evil FR ~10th level): 1 death, maybe a couple fell in the negatives.
Other campaign I DM (Sunless Citadel): 0 deaths, 1 close.
Campaings I play in:
- In one homebrew campaign (DM H, he's a killer... I don't recall how many campaigns have suffered premature deaths because of TPK's... And it's not because he likes killing PC's), there have been many quasi-TPK's. I think it happened three times that the only character who escaped was the bard, who went back to town to recruit new heroes. People were getting suspicious of him :)
- In another homebrew campaign (low-magic), there have been about 1 or 2 deaths, and the campaign has been going on for a good time now.
- In another DM H's campaign, there are numerous PC deaths EVERY SESSION (3 last time)
- In another campaing, a pseudo-midnight campaign in flavor, deaths are very infrequent, to the point that some players don't much feel the fear of death...

AR
 


dead_radish said:
(snippage)
In the last campaign we played, we had 2 Cohort deaths,
(more snippage)
Good times.

Ooh. If we include cohort deaths, then our death toll for RttToEE is somewhere in the low 30's ...
 

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