arnwyn said:That'd make sense if it were true. Too bad in the DMG they didn't explicitly provide a way to determine ELs assuming a group of 5 characters.
Tell me about it.
Oh well, there are worse things to worry about.
Cheers!
arnwyn said:That'd make sense if it were true. Too bad in the DMG they didn't explicitly provide a way to determine ELs assuming a group of 5 characters.
MerricB said:Oh well, there are worse things to worry about.
arnwyn said:Because their (questionable, IMO) market research showed that the majority of groups consist of 4 players.
ENWorld supposedly isn't representative of the gaming population.
arnwyn said:Uh... didn't I say that ENWorld isn't representative?
(But, until I see clear market research that makes a definitive distinction of what the "majority" is, the word "supposedly" stays.)
Too bad in the DMG they didn't explicitly provide a way to determine ELs assuming a group of 5 characters.
You did, but I understand now how it could have been read differently.Umbran said:My apologies if I read you incorrectly.
Indeed - but I noted that it would be useful based on MerricB's comment that WotC research actually showed a mix of groups with 4 players and 5 players - thus, 5 is just as valid a group as 4. I can see not extending it too much - but just sticking with one possible group size (and no real guidelines for anything else) wasn't particularly helpful.That's probably a good thing. The DMG is pretty straightforward that the whole EL and CR system are guidelines. They cannot be any more stringent than that, as the game has far too many variables.