Moe Ronalds
First Post
I have a question for all the GMs out here: How many rooms do you think is typical for a single level of a dungeon? Also, how many, if any, of these rooms are empty of anything that would interest the players?
HellHound said:But typically, a well-built dungeon (from an adventure standpoint) should have VERY few "empty" rooms. These bore players and kill game speed in most adventures, as they seek out secret doors and traps.
I've played in dungeons with over a thousand rooms on a level, and in ones that had 2 to 3. I prefer the latter myself.