Neonchameleon
Legend
Let's count:
Played or run:
D&D: Swords and Wizardry PDF (when Reaper sends it), 1e, 2e, 3.0, 4e.
WFRP: 1e, 2e, 3e.
Cortex Plus: Leverage, Marvel Heroic Roleplaying (only played MHRP - got a planned Leverage campaign in the works)
GURPS: 3e, 4e. Should probably count for more than just two systems given the number of worldbooks I have.
FATE: Spirit of the Century, Fate Core PDF with book on the way after the Kickstarter (only played SotC)
Mutants and Masterminds 1e (I've only actually played 2e)
Paranoia XP
Dread
Feng Shui
Gamma World: 4e
Fiasco (if it counts as an RPG)
Diana: Warrior Princess
Unplayed:
Dogs in the Vineyard (I really should play this sometime)
TBZ (currently only PDF - book on the way)
Gumshoe: The Esoterrorists
Burning Wheel
13th Age.
The One Ring
Dr Who: Adventures in Time And Space
Possibly a couple more - and some PDFs.(Obviously missing: Anything by White Wolf).
Played or run:
D&D: Swords and Wizardry PDF (when Reaper sends it), 1e, 2e, 3.0, 4e.
WFRP: 1e, 2e, 3e.
Cortex Plus: Leverage, Marvel Heroic Roleplaying (only played MHRP - got a planned Leverage campaign in the works)
GURPS: 3e, 4e. Should probably count for more than just two systems given the number of worldbooks I have.
FATE: Spirit of the Century, Fate Core PDF with book on the way after the Kickstarter (only played SotC)
Mutants and Masterminds 1e (I've only actually played 2e)
Paranoia XP
Dread
Feng Shui
Gamma World: 4e
Fiasco (if it counts as an RPG)
Diana: Warrior Princess
Unplayed:
Dogs in the Vineyard (I really should play this sometime)
TBZ (currently only PDF - book on the way)
Gumshoe: The Esoterrorists
Burning Wheel
13th Age.
The One Ring
Dr Who: Adventures in Time And Space
Possibly a couple more - and some PDFs.(Obviously missing: Anything by White Wolf).
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