How many spells have you banned from your game?

How many spells have you banned?

  • None - ~0%

    Votes: 146 56.4%
  • Few - ~1%

    Votes: 65 25.1%
  • More than a few

    Votes: 31 12.0%
  • Some - ~10%

    Votes: 2 0.8%
  • More than some

    Votes: 6 2.3%
  • Many - ~20%+

    Votes: 3 1.2%
  • More than many

    Votes: 6 2.3%


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My group has only banned on spell from the PHB 3.5. Detect Thoughts. Only those that have it naturally are allowed to have it. Dopplegangers for example.

As a side note, we've also modified the Feat Toughness to be more useful, and we've changed the skill Concentration from constitution based to wisdom based.

Everything else is pretty much the same.

~ P ~
Huntsville, AL
 

nemmerle said:
Funny, I prefer the 3.0 version and continue to use that one.

I prefer it too... never saw the problem with it. But for simplicity of reference, it is one that I let stand.
 

fanboy2000 said:
Let me try this one...

Of course not. I agree with Crothian on this one, and I feel it's safe to say that it's a point of pride to find an alternative way to deal with problematic spells; an alternative to banning that is.

[SNIP]
All good points. I think that my problem, however, is the idea that refusing to ban spells is a point of DM-ing pride, when in fact some spells are sufficiently unworkable that banning them may make for good DM-ing.
It seems to me that you have found many alternitives to banning in your 17 years of DMing. I find it an irony that you had a problem with someone simply trying to encourage out of the box DMing. :)
"A problem with someone simply trying to encourage out of the box gaming?" No. A problem with the attitude that refusing to adopt houserules is a "point of pride"? Yes.

A game is an arbitrary set of rules. IMHO, tweaking those rules to make a better game should never be seen as less worthy of "pride" than adhering to them no matter what the cost to the quality of one's game. That's really all I was trying to say.
 

ruleslawyer said:
"A problem with someone simply trying to encourage out of the box gaming?" No. A problem with the attitude that refusing to adopt houserules is a "point of pride"? Yes.

A game is an arbitrary set of rules. IMHO, tweaking those rules to make a better game should never be seen as less worthy of "pride" than adhering to them no matter what the cost to the quality of one's game. That's really all I was trying to say.
Preach it, bro! If anything, I've probably gone too far the other direction; it's a point of pride for me how much I've been able to mold the d20 ruleset to reflect my very un-D&D-like setting.
 

nemmerle said:
Funny, I prefer the 3.0 version and continue to use that one.
The AC bonus it provided was a tad high, but that was balanced in that it only provided the AC bonus in one direction. However, since 3e got rid of facing, that part of the spell always struck me as a tad... archaic? Also, the shield blocking magic missile effect came up several times. Now that there is no 'facing' element involved in shield, it's much less arbitrary and... wonky in my eyes.
 

ruleslawyer said:
A game is an arbitrary set of rules. IMHO, tweaking those rules to make a better game should never be seen as less worthy of "pride" than adhering to them no matter what the cost to the quality of one's game. That's really all I was trying to say.

I see what your saying.

Personally, I'm more of an addition kind of DM. I modify the game by adding spells, feats, and PrCs (to expand the topic a bit) rather than modify or remove existing elements.
 

fanboy2000 said:
I'm more of an addition kind of DM. I modify the game by adding spells, feats, and PrCs
So am I. Still, I won't suffer for other people's errors, so I fix broken stuff and temporarily remove anything I can't fix right away until I can fix it.
 


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