We simply don't need the rules you have created for your group. Maybe we will at some point when my boys (3 and 5) are old enough to game. But, I doubt it even then. They'll get a 'stern talking to' if I notice any inappropriate, "un-fun" behavior at the table.
I haven't created any official rules for my group. Once in a while, I do tell one player to let another player make her own decisions when he makes an out of character suggestion for the third round in a row. But, that is not something that happens every encounter.
I discourage out of character group decision making about the encounter or skill challenge table talk, either during roleplaying or during combat. I encourage in character discussion all of the time.
Infiniti2000 said:
I have to admit ignorance. I'm not sure what table talk means, but I'm not sure I would equate it to metagaming. Some of our best moments occur because of table talk, wherein pertinent and funny movie quotes are brought up, puns on the bad guys' names are made, etc. If anyone is actually saying that table talk = metagaming, I have to disagree. I think table talk is more innocuous than that. Tactical suggestions (not instructions), especially in character, should be encouraged IMO.
Well, I'm not talking about out of character jokes, puns, etc.
I'm talking about what the OP wrote about, out of character tactical discussion. A group of players dissecting the situation and coming up with the best tactics out of character for a given PC or as a combo for PCs.
That never happens in my game, but it happens in the OP's game.
Personally, I would just disallow it. It will happen a bit, especially in his game, anyway because that is how they are used to playing. I doubt it happens to his extent in most games, but even there I would ask players to knock it off.
Again, in character suggestions? Great. Repeated out of character suggestions or group discussion? Nope. An occasional out of character suggestion? Sure, as long as it doesn't get out of hand. This last one is probably inevitable at most tables.
I do consider "repeated out of character suggestions or a group discussion" to be metagaming. I wouldn't let the players do it during roleplaying and I wouldn't let the players do it during combat. If the players had a telepathic bond or something, then that's a different story. I'd still encourage them to communicate "in character" in that case.