Bullgrit
Adventurer
When players of World of Warcraft refer to creating a new character, they call it "rolling" a new character.
"I rolled a troll mage last night."
"I hate playing the priest. I guess it's time to reroll."
This is obviously a reference to rolling the dice to create a character in D&D or other table-top RPG, because there is no randomness to creating a WoW character's stats.
WoW players use the term "tank" for any character who gets up in melee with a monster and holds its attention away from the mages and priests. I've used and heard the term "tank" in D&D to describe most any heavily armored fighter, for almost 30 years.
Priests in WoW (and other computer fantasy games?) heal, and mages blast, and rogues are sneaky. Paladins, the holy warriors were, until the most recent expansion, only available to the "side of good" as shining followers of Light. To my knowledge, there's not much literary or cinematic basis for these concept niches outside of or before D&D and its related table-top RPGs.
I don't know a whole lot about other computer fantasy games, but what I've seen and heard supports the concept that most computer fantasy games build on the tropes of D&D. What other D&D term and/or concept has made its way, lately or in the far past, into computer fantasy games?
Elementals as walking creatures?
Spellcasters can't wear armor or use "martial" weapons?
How would computer fantasy games be different if not for D&D? Would they even exist at all without D&D laying the fantasy game groundwork 30+ years ago?
Bullgrit
Total Bullgrit
"I rolled a troll mage last night."
"I hate playing the priest. I guess it's time to reroll."
This is obviously a reference to rolling the dice to create a character in D&D or other table-top RPG, because there is no randomness to creating a WoW character's stats.
WoW players use the term "tank" for any character who gets up in melee with a monster and holds its attention away from the mages and priests. I've used and heard the term "tank" in D&D to describe most any heavily armored fighter, for almost 30 years.
Priests in WoW (and other computer fantasy games?) heal, and mages blast, and rogues are sneaky. Paladins, the holy warriors were, until the most recent expansion, only available to the "side of good" as shining followers of Light. To my knowledge, there's not much literary or cinematic basis for these concept niches outside of or before D&D and its related table-top RPGs.
I don't know a whole lot about other computer fantasy games, but what I've seen and heard supports the concept that most computer fantasy games build on the tropes of D&D. What other D&D term and/or concept has made its way, lately or in the far past, into computer fantasy games?
Elementals as walking creatures?
Spellcasters can't wear armor or use "martial" weapons?
How would computer fantasy games be different if not for D&D? Would they even exist at all without D&D laying the fantasy game groundwork 30+ years ago?
Bullgrit
Total Bullgrit