How much are your characters like you?

How much are your characters like you?

  • 100% (Except for the magic and such)

    Votes: 2 1.1%
  • 90% (Pretty much just like me)

    Votes: 5 2.8%
  • 80% (Quite a bit like myself)

    Votes: 10 5.6%
  • 70% (Mostly like me)

    Votes: 20 11.2%
  • 60% (More similar than different)

    Votes: 37 20.7%
  • 50% (About half me and half made up)

    Votes: 42 23.5%
  • 40% (More different that similar)

    Votes: 17 9.5%
  • 30% (A certain amount like me)

    Votes: 20 11.2%
  • 20% (Not too much like me)

    Votes: 8 4.5%
  • 10% (Not much like me at all)

    Votes: 10 5.6%
  • 0% (Completely different from me)

    Votes: 8 4.5%

If I was like some of my characters than I'd likely erupt in flames the next time I went home for church for Easter and passed over the threshold. :heh:
 

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If my characters were more like me, the armor would be Orange & Black and have OREGON STATE UNIVERSITY emblazoned on it.

Go BEAVS!!!

erm... not really though. I suppose that my characters behave within my ethic set. My characters generally have aspects of my personality, but not the whole enchilada.
 


I asy about 60% as there are definite traits I find hard to suppress, but I don't tend to believe in settling arguments by force or religious evangalism in RL, both of which are strong traits in my recent characters.
 


shilsen said:
I voted the same way, for exactly the same reasons. In fact, sometimes I will actually create a character based on myself for a change. They're usually very entertaining to play, but I doubt that would be the case if it wasn't a rare occurrence. In real life I am exactly who I want to be and get along very well with myself, but since I get to roleplay myself in real life all the time, it seems a waste to do so again when running a PC.
The closest I ever come to playing characters like myself is when I decide to use them to explore an idea very loosely based on something from my life.

For instance, my last character in Hong's campaign had a wife who was not only the woman he loved, but also the woman who had given him purpose and meaning, and a path for his life to take. When she fell from the noble calling that she had led him to, he was forced to confront the reality that he had only ever believed in their common cause because her personal example enthralled him - with that gone, his faith had nothing to reside in. His reaction to that was enjoyable to play through.

The only part of that which applies to my own life is that I was in a very mutually devoted relationship which ended, but the tenor of that relationship was totally different and it ended for completely different reasons. My character did not react to anything the way I would in that situation, either.
 


MOst of my characters are fairly different from me. About the only real trait that carries over to my characters is my sense of honor and the desire to protect those that are close to me. That is, if I'm playing a character that is good. Beyond that, my characters aren't really extensions of my personality...at least outwardly.

Kane
 

It's not so much that my characters are like me as a player, but that my game world is a reflection of the playground of maddness between my ears when I DM. Players quickly get used to a world which is a little bit more whimsical, a little bit stranger, sometimes a little bit darker, and sometimes a little bit lighter than the "real world" they live in. The kinds of adventures I come up with to run players through, and the reaction of NPCs to the players (and player comments) tells folks a lot more about me than maybe it should...
 


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