shadow
First Post
I've heard it time and time again - detailed backgrounds for settings and adventures make the game more believable and enjoyable. To some extent I agree. Afterall, going around looting dungeons without reason in a generic fantasy world gets a little silly after a while. However, I've come to the conclusion that sometimes DMs put to much background in their worlds, at least from a player's point of view. I played an adventure a while back in a homebrew world. Before we started playing the DM made us all read a ten page history of the region we were adventuring in. Not only was it extremely detailed, but it was also a very dry and complicated read. The players were just wanting to start playing, and have the relevant information explained when it became necessary. I enjoy detailed backgrounds as much as the next player, but sometimes I wonder if DMs make overly complicated backgrounds and then expect the players to remember them.