How much blood in a hp?

All of them. You have to lose all of your hit points before you take any degradation in your ability to function, therefore all hit points lost are "luck" "fate" or something along those lines untill you actually get knocked out of the fight. I don't much care for HP for this reason.
 

log in or register to remove this ad



Mishihari Lord said:
All of them. You have to lose all of your hit points before you take any degradation in your ability to function, therefore all hit points lost are "luck" "fate" or something along those lines untill you actually get knocked out of the fight. I don't much care for HP for this reason.

Well, that's not how they're represented in the rules. (yeah, yeah, I know, reposting is annoying.)
SRD said:
What Hit Points Represent

Hit points mean two things in the game world: the ability to take physical punishment and keep going, and the ability to turn a serious blow into a less serious one.
 


Well, unless you are in an Anime, it would have to be a percentage rather than a fixed number. I mean, if 5 hp represented 16oz. of blood, then your average high level fighter or barbarian would be a giant ball of skin and blood just waiting to explode.
 

In the core rules you lose Constitution when you lose blood AFAICT. Hit points are an abstraction, as others have noted, so I don't think they're a good mechanic to use for this. I would do Con damage to simulate blood loss, and a miniscule amount like a pin-prick wouldn't cost anything at all.
 

If you suppose HP has anything to do with blood volume (which it does not) then you can estimate that:

A commoner has 4hp, in the real world the average adult male has about 10 pints of blood.

When I worked in blood bank (I'm Medical Lab Tech by trade) if a person came in with a HGB <10 and needed a transfussion we would give them 1 unit/~pint of blood. A normal HGB is ~12-15. Pts with a HGB of less thatn 8 were generally considered "critical". So you can only lose abotu 1/3 of your blood before you are considered to be in a life threatening situation.

So by this you could lose ~3-3.5 pints of blood and still be alive, but in critical condition.

If HP is assumed to be blood volume (which, again is a poor idea) then a human commoner should be incapacitated when they take 2hp of damge and be bleeding a lot when only taking 1. Anyway, after taking even one point of damage would leave a character with a wound bleeding bad enough to kill the PC without treament.

This would make for a really bad game.
 

mcrow said:
So by this you could lose ~3-3.5 pints of blood and still be alive, but in critical condition.

Then say 5 pints blood = 20 Con. Or 4 Con/pint. Then you can get away from trying to figure out how a Commoner with 4 hp and a Barbarbarian with 400 hp can both use the same rules.
 

gizmo33 said:
Then say 5 pints blood = 20 Con. Or 4 Con/pint. Then you can get away from trying to figure out how a Commoner with 4 hp and a Barbarbarian with 400 hp can both use the same rules.

Sure you could do that and it would work better, and BTW isn't that far from the way D&D currently works.

I was just trying to point out that D&D is not a game of biologic simulation because if it were it would be not fun. Characters would bleed to death after a single blow landed.
 

Remove ads

Top