There is no denying that there are certain stereotypes people have when it comes to races. Elves are nature loving and good with bows, dwarfs live underground and fight with axes and so on.
But many of those attributes are in the end based on culture and not on race. There is no real reason why dwarfs would favor axes over other weapons.
So I wonder, for the next edition how do you want this cultural preferences reflected by the rules, if at all?
It could be done like in 3E where cultural attributes are directly reflected by the racial description and bonuses like the dwarven animosity towards goblins.
Another way to do it is racial feats like in 4E one might take or not, similar to racial prestige classes in 3E.
It is of course also possible to not have any cultural attributes linked to races at all.
What might also be possible is to make culture independent from races, for example by not only selecting a race at start but also a culture which gives additional benefits. So instead of just playing a dwarf you play a tribal dwarf who gets a bonus to spears and survival because of his culture as compared to a dwarf from a mageocracy who can cast simple spells instead. Hopefully there will also be guidelines to create your own cultural packages then because it is pretty much impossible to print all cultures DMs can come up with.
Thoughts?
But many of those attributes are in the end based on culture and not on race. There is no real reason why dwarfs would favor axes over other weapons.
So I wonder, for the next edition how do you want this cultural preferences reflected by the rules, if at all?
It could be done like in 3E where cultural attributes are directly reflected by the racial description and bonuses like the dwarven animosity towards goblins.
Another way to do it is racial feats like in 4E one might take or not, similar to racial prestige classes in 3E.
It is of course also possible to not have any cultural attributes linked to races at all.
What might also be possible is to make culture independent from races, for example by not only selecting a race at start but also a culture which gives additional benefits. So instead of just playing a dwarf you play a tribal dwarf who gets a bonus to spears and survival because of his culture as compared to a dwarf from a mageocracy who can cast simple spells instead. Hopefully there will also be guidelines to create your own cultural packages then because it is pretty much impossible to print all cultures DMs can come up with.
Thoughts?