Gryph
First Post
But now what about the abilities that some races got (in 4E forex) that were more to do with their physical make-up rather than their 'culture'? Are we thinking these are still okay?
Elven Wild Step (ignore difficult terrain in nature), low-light or darkvision, a dwarf's Stand Your Ground (move one less square on forced movement), the dragonborn's breath attack, etc.? These are things that are inherent in their physical make-up in comparison to the human default, which is why they have them. Do these pass the smell test of whether they are abilities that should remain baked into the race mechanics?
I think so. I would also include things like racial bonuses to certain types of saving throws like dwarven resistance to poison or elvish resistance to sleep/charm.
They don't feel like a "nurture" type of ability to me.