Tsyr
Explorer
I recently re-read the Mage Storms series of books, and loved how well religion was handled there (The entire series centered on two main characters, one of whom was a priest of a religion going through some serious change). That inspired me to start handling religion in a little more detail in my game... Previosly, for example, I never even thought of how one religion might morph over the centuries (In the book, the religion the young priest follows was originaly a religion focused on growth, self improvement, life, etc... and it got REEEEAAAAALY corrupted over the centuries, until it was a very inquisitional religion)... Or how there might be different sects of the same religion that held different views. I mean, mentaly I knew of such things, but I just never considered it.
So for the last month or so, I've been doing a lot of fleshing out of my campaigns religions... I'd examine them and find real world religions or mythologies that were similar, then look at that religion in more detail. Alot of times I've been able to make things a bit more logical. It's also let me get a bit of information I can use to flesh out religious codes for priests, daily worship rituals, what things would be celebrated, and sometimes some pretty cool speaches for priests by modifing stuff. For example, I just picked up really nice book at the used bookstore that's a translation and commentary on the Papyrus of Ani, along with the actual hyroglyphics and stuff. It's let me flesh out alot of a religion I had in my world that had a lot of similarities to the egyptian one, and by modifing some of the text in the book to insert names of my gods instead of the egyptian ones, I have some ready made speaches for the priests of that religion. And I've done similar things for other religions. Those that have no real-world counterpart, I've done my best to fudge things.
I mean, I know my players probably wont appreciate this. I'm basicly doing it out of my own desire to make my setting more... alive... and I know that I wouldn't have to do all this or anything... But once I realized how flat and two-dimensional I was treating religions, I just had an intense urge to flesh them out a bit. And I'm just wondering how many other people have an irrational desire to do the same thing?
So for the last month or so, I've been doing a lot of fleshing out of my campaigns religions... I'd examine them and find real world religions or mythologies that were similar, then look at that religion in more detail. Alot of times I've been able to make things a bit more logical. It's also let me get a bit of information I can use to flesh out religious codes for priests, daily worship rituals, what things would be celebrated, and sometimes some pretty cool speaches for priests by modifing stuff. For example, I just picked up really nice book at the used bookstore that's a translation and commentary on the Papyrus of Ani, along with the actual hyroglyphics and stuff. It's let me flesh out alot of a religion I had in my world that had a lot of similarities to the egyptian one, and by modifing some of the text in the book to insert names of my gods instead of the egyptian ones, I have some ready made speaches for the priests of that religion. And I've done similar things for other religions. Those that have no real-world counterpart, I've done my best to fudge things.
I mean, I know my players probably wont appreciate this. I'm basicly doing it out of my own desire to make my setting more... alive... and I know that I wouldn't have to do all this or anything... But once I realized how flat and two-dimensional I was treating religions, I just had an intense urge to flesh them out a bit. And I'm just wondering how many other people have an irrational desire to do the same thing?