Micah Sweet
Level Up & OSR Enthusiast
I'm not arguing, but can you provide an alternative system that is as easy to use and learn (keeping in mind nearly all gamers already know the other way), and that allows for the same kind of game events.
Yeah, but there's no reason to really have them increase at all. That's an artifact of deciding that higher level fighters should be able to take the kind of pummelling some larger monsters do and not die, while still having a simplistic damage system. I know you're broadly knowledgeable enough in the field to know that there are a lot of other solutions to giving higher level types better defenses that don't involve playing with their damage absorption. They aren't even meaningfully more complex in many cases.
What they don't do, is make it so experienced characters can be hit by a giant and not be probably at least be out of combat.