Ry
Explorer
How much do you experiment in your games?
I'm talking about using new rules, new methods, to prepare, and so on.
In my case, basically every new campaign has been a new experiment in something I've designed, with the exception of my very first campaign (Dragonlance Saga system), one-shots testing a new system, and my late 2e / early 3e period which were experiments in things I saw others designing.
(BTW, to qualify as an experiment you have to actually play through it with real players.)
I'm talking about using new rules, new methods, to prepare, and so on.
In my case, basically every new campaign has been a new experiment in something I've designed, with the exception of my very first campaign (Dragonlance Saga system), one-shots testing a new system, and my late 2e / early 3e period which were experiments in things I saw others designing.
(BTW, to qualify as an experiment you have to actually play through it with real players.)