TheSword
Legend
They produced immensely more guff - and yet you think the quality was higher? I think if you were to go back and reread the majority of AD&D products now with a critical eye rather than a nostalgic one you would be very very disappointed. Sure there were gems but I think we were even more used to mining products for ideas back then than we are now. My experience of it was that AD&D and it’s multitude of settings were good on ideas, poor on execution. But we gave them a pass because we had nothing to compare it to and we were all homebrewing and cobbling stuff together back then.I know that previous D&D wasn't perfect, but it also produced far more product than D&D 5e, so yes, the average was in my estimation significantly higher, and there a lot more choices than WotC currently provides. I used the word "average" on purpose.
Now if a writer asks you to read the 5e adventure campaign book before play they get looked at askance and criticised for it. “How dare you ask me to read the book! I should be able to pick it up as I go!”
A thread is created pointing at the 2024 rules with a dozen or more zany combinations that seem to work in contradictory or unrealistic ways and there is a chorus of “WotC can’t write for crap”. Can you imagine if we combed the same quantities of crunch for AD&D and all set to analyzing it, the kind of stuff would would find. It would fill pages - I guarantee it. The difference is we didn’t hold them to that standard.