How much does your local inn charge?

How much does your local inn charge?

  • 1-9 copper per room

    Votes: 9 4.3%
  • 1-9 silver per room

    Votes: 74 35.2%
  • 1-10 gold per room

    Votes: 70 33.3%
  • 10-100 gold per room

    Votes: 3 1.4%
  • 100+ gold per room

    Votes: 0 0.0%
  • 1-9 copper per person

    Votes: 4 1.9%
  • 1-9 silver per person

    Votes: 29 13.8%
  • 1-10 gold per person

    Votes: 18 8.6%
  • 10-100 gold per person

    Votes: 0 0.0%
  • 100+ gold per person

    Votes: 3 1.4%

Better Ways To Take Gold

Holy S###!!
Twenty to thirty gold a night thats high way robery most common people make like a gold a month workin in the fields. (And thats generous) So what are they never going to stay in an inn.
We ussualy charge about 1 to 10 gp depending on the quality. If you want the best room in the house then its somthing like eight and that comes with dinner and breakfast. On the averege its a gold a nite.
Taxes are so much of a better way to take players gold
We had a city in one of ours games that was highly magical and taxed adventures on their magic items a eleventh level party spent on the averge 3500 in gold in taxes each
only magic items made with in the city were imune to the tax and items sold in the town had a 25 percent mark up on taxes.
Player would be happier to pay taxes at that high of a rate on magic items compared to paying twenty to thirty gold a nite for a room
GFL out
 
Last edited:

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Creamsteak said:
Alright, here's a question for you all: How much does your inn charge? For an example, let's just use the "only inn in a small town." How much do they charge? Do they have different rates for different rooms? Do they serve meals? Do the players fight over the best room? Do they haggle the price down, or pay for the best room in the place?
Usually a couple silver, maybe more depending on the quality (1-5) of the inn; the 'small town inn' will usually be 2-3 for travellers, maybe a little more if they seem very wealthy, less if they've done some service in the past. Usually any group I GM will have one or more people that have taken ranks in instuments or singing and so they often get their room (or flop space) for free for entertaining the patrons and passing on any news of the road.

The Small Town Inn will generally have a fairly good sized common room, sometimes 30' square; sometimes there will be rooms attached or on a smaller second story, but not often; travellers usually bed down on the floor of the common room once it's been swept out and mopped for the night. In poor inns, it's probably better to sleep in the barn, since the floor might be filthy. But let's assume it's a well-run house with an honest host.

Simple breakfast food will usually be provided in the room cost; there will be a night meal available, and maybe some soup made from leavings and stock at any time. Ale, beer, cider will usually be available. Wine, sometimes; applejack if the weather is right.

Extras might be available, depending on the area and how the travellers look. There might be tubs for bathing in the tubhouse - through a rough towel and directions to the river may be more common - , the hostess or her daughter might launder their clothes and make some simple repairs. The host or his son will look after their horses and gear, as will the stable boy or girl.
 

From another thread...

Mark Plemmons said:
Then there's the rent you need to charge, which is gonna depend on the rooms you have. This would vary from 1 sp to 2 gp/day, since prices vary depending on availability and the cost of living in the local economy - which of course also varies depending on campaign setting...

Unfortunately, some unscrupulous innkeepers could vary prices depending on the apparent wealth or race of their patrons. They might not even be above trying to scam an extra gold piece or two by gouging wealthy adventurers (whom they believe will probably die in their next dungeon foray anyway).

In very poor areas, one might expect to pay about half the standard cost (and expect leaky roofs, rats, and serious drafts), while in wealthy areas a character might expect to pay as much as four times the standard cost. The aptly-named “common rooms” are similar to barracks, and anyone who pays their entrance fee simply beds down there for the night. Semi-private rooms would have two to four beds (often in bunk style) and would be rented for a flat cost, no matter how many people stay there. Semi-private rooms have locks. One private room is also rented for the flat cost, not by the number of individuals staying there. However, private rooms would be generally small and only comfortably accommodate a single person. But hey, they would come with locks and a chamber pot!

Naturally, I'll have more info on this in Goods & Gear: the Ultimate Adventurer's Guide, when it comes back from the printer in (hopefully) a few weeks. But the above are my rough notes I thought might come in a little handy.
 

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