I love this idea, he could cause the circumstances that caused the mortician to become a necromancer (lets say his wife was killed by a gang that "happened to be there" and he initially try to bring back dead to life, then evolve into trying to get revenge on the living...).Stormborn said:The Barkeep idea is perfect. An ordinary person who is really dedicated to seeing evil for its own sake can do a great deal of damage by spreading lies, or just distorting the truth. They can be the motivation for a great deal of evil, but never draw enough attention to themselves to be noticed by adventurers or other potential agents of good. In game terms such a person would have to be LE or NE to keep from drawing attention to himself.
I can picture some little village full of angry rude people. No one is happy and the crime rate is high. Out of this enviroment seem to come several noteworthy villans, a mortician who has turned to necromacny, a particularly violent criminal gang, etc. And no one ever knows its just the local barkeep, or barber, or deputy sheriff who keeps it all going.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Umbran said:Consider that in our real world, every single evil ever done was done by mundane men and women. Sometimes they're mundane people in positions of political power, but they had no backing of ancient dark gods or demons or anything.
Anything you've seen done in the real world can be done by mundane folks, and transferred pretty much verbatim to the fantasy world. And that's a whole lot of different evils...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.