How much fer that thar chicken?

Christian Walker

First Post
Hello,

I'm looking for "expanded" equipment lists that might include the coin value of common trade goods such as animals, grain, scrap metal, and what not. Ideally, weights would be included as well.

In an upcoming scenario, the player (in my solo game) shall receive his payment in the form of poultry...

Did you see the size of that chicken?
- from some movie I forget the name of...
images

Many thanks!
 

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Christian Walker said:
Hello,

I'm looking for "expanded" equipment lists that might include the coin value of common trade goods such as animals, grain, scrap metal, and what not. Ideally, weights would be included as well.

In an upcoming scenario, the player (in my solo game) shall receive his payment in the form of poultry...

Then I wish you good luck :D!

[repost]

From: Peter Newman (pnewman@gci.net)
Subject: Seven billion Chickens!
Newsgroups: rec.games.frp.dnd
Date: 2001-08-22 01:35:28 PST


According to the DMG a community with 30,000 adults will
have 7,500,000,000 chickens. [DMG p 137]

0.5 x the GP limit [100,000] x 0.1 x the population [30,000]
is the total value available. Thus at any given time the
metropolis will have 150,000,000 GP's worth of chickens
available. At 2 CP/chicken this will be 7.5 billion chickens.

Similarly this community will have 15 million cows, 15 billion
candles, 15 billion pounds of wheat (7.5 million tons),
7.5 billion pounds of flour, 15 billion torches, 300 million
pounds of soap, 7.5 billion loaves of bread, 1.5 billion flasks
of oil, 1.5 billion peasants outfits, 750 million pounds of
cheese, and much much more

It will also have 3 billion arrows, 10 million longswords,
10,000 suits of full plate armor, 1,000 keeps, 1,500 longships,
3,000 grand houses, 15,000 simple houses, and 100 grand castles
available.

These rules are very broken.
 

Price (Trade Goods):

Chicken 2 cp
One pound Cinnamon 1 GP
One pound Cloves 15 GP
One pound refined Copper 5 SP
Milk Cow 10 GP
Untrained Dog 25 GP
One pound sack of milled wheat Flour 2 cp
One pound Ginger 2 GP
Goat 1 GP
One pound refined gold 50 GP
One pound refined iron 1 SP
One pound bolt of Linen cloth 4 GP
Ox 15 GP
One pound ground Pepper 2 GP
Pig 3 GP
One pound Saffron 15 GP
One pound bag of Salt 5 GP
Sheep 2 GP
One pound bolt of Silk cloth 20 GP
One pound refined Silver 5 GP
One pound Tea leaves (unground) 2 SP
One pound casque of finely ground Tobacco 5 SP
One pound of unground wheat 1 cp

"Refined" metal means not metal ore. Animal prices are for average sized animals. Larger/stronger/faster equals more expensive. Sick/old/lean equals cheaper.

Anything else? Clothing, perhaps?

What I do is this: I set one GP (Gold Piece) equal to $20, and thus 1 SP (Silver Piece) equals $2, and 1 cp (Copper Piece) is about 20 cents... Then convert modern day prices to cp, or whatever. It works well enough, for hand-made items.

Of course, these days, mass-produced items, made by machinery, takes much less time and energy (even after shipping, etc., is added in) that you may need to increase the prices by a good deal, in order to reflect medieval craftsmanship.
 

There's the Arms and Equipment Guide, but I don't hold too much trust in that book. For example, sugar is listed at 1 gp per pound and almonds at 3 gp per pound but marzipan is listed at 20gp per oz. However, marzipan is nothing more than a 50/50 mix of almonds and sugar. Barley, rice, millet, and peas are all several hundred times more expensive than wheat. Whoever wrote the book not only never bothered to check on realistic prices before listing a bunch of numbers but probably has never cooked anything in their life. Go online and do a google for "medieval price list" and you should be able to find material.
 

If you can find it, ICE published, a few years back, a book called "...and a 10ft. Pole." Though it'd take some converting to D&D prices, this book is wonderful for equipment lists. Covers from the stone age to the space age.

HUGE price lists for equipment.
 

Nightchilde-2 said:
If you can find it, ICE published, a few years back, a book called "...and a 10ft. Pole." Though it'd take some converting to D&D prices, this book is wonderful for equipment lists. Covers from the stone age to the space age.

HUGE price lists for equipment.
This is still available. You can also check out Kenzer's Goods and Gear: The Ultimate Adventurer's Guide, which is for Kalamar and Hackmaster. LOTS of equipment there, use the Kalamar prices as written.
 


There is also an expanded equipment list in an old Dragon (forget the number). If you have the Dragon Magizine Archive CD it is on that.

RD
 

Turjan said:
From: Peter Newman (pnewman@gci.net)
Subject: Seven billion Chickens!
Newsgroups: rec.games.frp.dnd
Date: 2001-08-22 01:35:28 PST


According to the DMG a community with 30,000 adults will
have 7,500,000,000 chickens. [DMG p 137]

0.5 x the GP limit [100,000] x 0.1 x the population [30,000]
is the total value available. Thus at any given time the
metropolis will have 150,000,000 GP's worth of chickens
available. At 2 CP/chicken this will be 7.5 billion chickens.

Similarly this community will have 15 million cows, 15 billion
candles, 15 billion pounds of wheat (7.5 million tons),
7.5 billion pounds of flour, 15 billion torches, 300 million
pounds of soap, 7.5 billion loaves of bread, 1.5 billion flasks
of oil, 1.5 billion peasants outfits, 750 million pounds of
cheese, and much much more

It will also have 3 billion arrows, 10 million longswords,
10,000 suits of full plate armor, 1,000 keeps, 1,500 longships,
3,000 grand houses, 15,000 simple houses, and 100 grand castles
available.

These rules are very broken.

This has no basis in the D&D rules. The DMG demographics say that a community will have this total amount of wealth availible, not that it will all be in chickens (or whatever). That is, among the 30,000 people (but actually concentrated among the very wealthy) there are liquid or near-liquid resources totaling the amount listed, assuming it was correctly calculated. There's *nothing* to suggest that communities keep their wealth exclusively in livestock, let alone just chickens.

Then Peter goes on to assume that the community will have not only its total wealth in chickens, but also in every other resource... an absurd conclusion, giving comminities perhaps a thousand times more wealth than the DMG gives them.
 

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