How much for that empty building???

So, you've finished part one, and you want a place in Dead Dog Alley?

Just seems a bit weird to me, but I don't see it as a problem, since many of the warehouses are abandoned there anyways. See if you can get something as a bonus from the Dawn Council. I'm sure they could "sell" it to you for a low price.

Still don't see what interest the contents below hold, but cool.
 

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Wik said:
So, you've finished part one, and you want a place in Dead Dog Alley?

Just seems a bit weird to me, but I don't see it as a problem, since many of the warehouses are abandoned there anyways. See if you can get something as a bonus from the Dawn Council. I'm sure they could "sell" it to you for a low price.

Still don't see what interest the contents below hold, but cool.

Restaurant my friend...come and eat in the lair of the city's most feared thieves guild. Stay in the theme rooms, hobnob with the "lowlife" as they serve up some of the cities best foods...food fit for a pirate lord!!!

Looking into investment opportunities.
 

It's not a bad idea. Buy cheap, raise the market value by cleaning out the neighborhood and sell at a profit, they do it all the time in the real world and it's usually a good deal (well, when there isn't a collapsing housing-market anyway). And an adventuring party is well equipped for the cleaning. It's better the more realestate you buy, because cleaning out the neighborhood will take as much effort no matter if you buy one building or twenty. Gives you a good reason to go on a typical Good-aligned killingspree. ;)

If you have good connections with the upper class or even better a wealthy church (if you have a party cleric) you could probably borrow some money to finance the operation.
 

Nephtys said:
If you have good connections with the upper class or even better a wealthy church (if you have a party cleric) you could probably borrow some money to finance the operation.

My character is working on becoming the object of affection of Lavinia (one of the town upper class ladies and a main character in the plot). Is that considered a "good connection"?
 

You can probably get the place dirt cheap if it's in a bad part of town but you'll also probably be shaken down by the neighborhood thugs pretty quick for your "fire insurance" :D
 

Bloosquig said:
You can probably get the place dirt cheap if it's in a bad part of town but you'll also probably be shaken down by the neighborhood thugs pretty quick for your "fire insurance" :D


"Brute squad? we ARE the brute squad".

I expect that after word gets around of how we dealt with the original "infestation" the thugs will be more than happy to let us set up shop as long as we don't deal with them the same way.
 

When the thugs come to rough you up, you send them back all roughed up! :D

Anyway, the DMG has prices for a few buildings and stuff, but they're just basic guidelines. Adjust as appropriate to the relative value of the property; something like 5-100% more if it's furnished/well-furnished, 25-75% less if it's in poor condition/in a bad part of town, 25-200% more if it's of superior quality/in an upscale part of town/whatever.

In the 3.0 DMG it's on pages 151-152, might be slightly different page numbers in the 3.5 DMG. End of Chapter 5: Campaigns. 1,000 GP for a simple house of wood with 1-3 rooms, 5,000 GP for a grand house of wood with 4-10 rooms, 100,000 GP for a mansion of 10-20 rooms made of wood and brick with a slate roof and 2-3 levels/floors/stories.

Stronghold Builder's Guidebook is another D&D book that has such stuff in it, with much more detail and customization options. The Arms & Equipment Guide may have a few things on this, but I don't know (and definitely nowhere near as much as the SBG).
 

Seems alot of PCs like to squat on the latest property they cleaned out in an adventure. As a novel "treasure" I once included within the BBG's secret compartment the deed for a building. Then sent the PCs on a merry romp to try to register the deed. It turned into a fun (non-combat) adventure (into PC frustration) on its own. Eventually, they did legally move into the property. See my "Registering the Deed" write-up at http://melkot.com/mechanics/deed.html

Denis, aka "Maldin"
Maldin's Greyhawk http://melkot.com
Loads of all-original Greyhawk information... maps, magic, mysteries, mechanics, and more!
 


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