direkobold
First Post
So how much information are you going to give players about skill challanges? Are you going to reveal to them:
1- That they're even in a skill challenge?
2- The result they're hoping for?
3- How many successes they need?
4- How many failures will end the challenge?
5- Which skills they can use?
I don't see much reason to not reveal 1 and 2 to them, but I'm torn on 3 and 4. I could see knowing that they're only one failure away could create quite a bit of tension. But I also seeing it like 3.5 dying rules where if you know you have three failures to go makes the entire thing boring.
As for 5, I assume that the main skills will be obvious based on the nature of the challange, and that those skills which are not obvious should be kept secret to encourage creatvity.
Thoughts?
1- That they're even in a skill challenge?
2- The result they're hoping for?
3- How many successes they need?
4- How many failures will end the challenge?
5- Which skills they can use?
I don't see much reason to not reveal 1 and 2 to them, but I'm torn on 3 and 4. I could see knowing that they're only one failure away could create quite a bit of tension. But I also seeing it like 3.5 dying rules where if you know you have three failures to go makes the entire thing boring.
As for 5, I assume that the main skills will be obvious based on the nature of the challange, and that those skills which are not obvious should be kept secret to encourage creatvity.
Thoughts?
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