Endur
First Post
There is a wide range in a single EL in 3/3.5E, at one end of the range, you have a relatively weak EL, like a NPC fighter of the same level. At the other end of the range you have creatures like Dragons or half-fiends.
Return to the Temple is very accurate on ELs, but wide spread use of tougher monsters (i.e. templates, dragons, fiends, undead) makes it a brutal module.
Besides, GM tactics makes a real difference for combats. A highly effective GM can take an enounter that is of the party level and kill one pc on average (i.e. use up 20% of party hit points). A more laid back GM can take an encounter that is of the party level and never kill a pc (unless unlucky with dice).
Return to the Temple is very accurate on ELs, but wide spread use of tougher monsters (i.e. templates, dragons, fiends, undead) makes it a brutal module.
Besides, GM tactics makes a real difference for combats. A highly effective GM can take an enounter that is of the party level and kill one pc on average (i.e. use up 20% of party hit points). A more laid back GM can take an encounter that is of the party level and never kill a pc (unless unlucky with dice).
Vocenoctum said:In 3/3.5 E, this really shouldn't be possible. The EL should be fairly clearly stated and accurate. If the adventure regularly uses encounters that are wildly outside of the projected level, it's not a meatgrinder, it's just blah.