Gumby
First Post
There's really nothing wrong with the party taking a break from the CRM. My players got sick and tired of them after finishing off the water temple (working clockwise), and took off to go make magic items out of compressed treasure through the magic of their xp. I threw some fun random encounters at them along the ways back and forth, to level them up. Then when they came back, they found the CRM was the new adventuring hot-spot, but that the newb adventurers weren't good enough to get into the Outer Fane without dying. The PCs walked through the dead and into the Fane without having to pace down endless train tracks, hundreds of bugbears, and crazy cultists.
Then they got disintegrated by Hedrack, but that's another story. The CRM is the least plotty of the three/four big parts of the module; feel free to substitute something more fun if you wish.
Then they got disintegrated by Hedrack, but that's another story. The CRM is the least plotty of the three/four big parts of the module; feel free to substitute something more fun if you wish.