Ourph said:I think some of these ideas being thrown around are very much mixing Renaissance concepts into the Medieval/Feudal model.
Yea, I'm ok with that though. It's hard to imagine gold pieces and spell books, for example, being so common in a "Dark Ages" type campaign. I think one of the difficulties in DnD is to maintain divisions in knowledge based on time and distance that existed IRL. "DnD" type cultures would probably mix in some of the influences on the periphery of Europe - such as Roman/Classical and Islamic - influences that IIRC spelled the end of what was "medieval" (or perhaps defined it, depending on how you look at it).
IMO historical periods of time are characterized as much by the direction and momentum of their change as by any static characteristics. This is a problem IMO in DnD because DMs (me at least) want a fairly static culture, for simplicity's sake. So to keep it simple, I like the manor system, but I'm willing to introduce anachronisms where necessary and when they help keep things simple (eg. easily converting grain and military service into money).