S'mon said:"Baron" was the baseline noble title in England following the Norman conquest.
S'mon said:450 peasants I think would support a late-medieval knight in platemail (not full plate) armour, plus his Lance of 3-5 light troops. about 1/200 is right for high medieval I reckon, but will vary depending on how wealthy the area is.
S'mon said:Historically it took around 4 farmers to support 1 non-farmer, so if you taxed at 50% the peasants would starve.
gizmo33 said:It seems to be a reoccuring theme in a variety of places (going as far back as the 1E DMG IIRC) that a medieval peasant was taxed 50% of income (I'm assuming that's estimates for tolls, forced labor, etc.) - that's where I got my idea from. Do you have a source for the 4:1 ratio?
Ourph said:If you are talking about the basest villein (as opposed to a villein with special rights) and include week-work, boon-work, fees, fines and all the other niggling ways in which the medieval villager supported his lord
Ourph said:..., 50% isn't an entirely inaccurate number. However, the 4:1 ratio is accurate if you average the contributions of all the different levels of villeins and semi-freeholders known to exist within the manorial structure, since a villein with special rights who was allowed to retain some of his "support" for himself was obvioulsy providing less to his lord.
Ourph said:The ratio also depends upon what time period we're talking about and what agricultural methods are being employed. For example, the difference between a 2 and 3 field system in the period between 1200-1300 might have impacted the amount of "support" produced by the land very little, as it has been shown that while a 3 field system utilized more of the land each season, the increased usage reduced the crop yields in a way which, on average, almost offset the gains. Later however, when wool production and textiles started to become more important to the economy, the difference between 2 and 3 field systems became more pronounced because the systems differ in the number of sheep they can support with pasturage. Thus a certain amount of land and the people necessary to work it could provide differing amounts of support depending upon whether the use of the land was maximized for the production of crops or flocks.
gizmo33 said:Yes, I do count all of those.<snip>
That's not obvious to me, but I'm not 100% sure on what you're saying here. A wealthier person will probably provide far more to the lord than the poor. Are you saying that they'll provide less as a % of their total income?
Whether the 4:1 ratio represents a yeoman with 16 hired hands vs. 17 poor peasants - does that matter?
It's not clear to me that your status as a free-person would affect the amount that you pay as a %. If I'm wealthier, for example, I can pay my 50% in money, which keeps me from having to toil in the lord's field like the serfs. But it still doesn't mean I'm not giving 50%.
Ok, but are you sure that those details aren't obscuring a more basic, consistent economic picture? Do the details of whether or not it's sheep or grain really impact the gold piece total that the baron has at the end of the month?
Especially in a game system where you're trying to create a model for wealth based on land-ownership. Someone could write a 300 page book on all of the details related to plate armor, but it doesn't make for a feasible game. So in DnD, as a result, we have AC, gp cost, movement restrictions, and a few other details. I'm looking for a manor system that takes that approach. So if a baron chooses to raise more sheep, then he gets an X% increase from the standard. The problem I have with most history books (that all pretty much sound just like your quote above) is that they wave their hands about discussing the various complications without getting down to the crunch that's going to be useable. (Although I suppose history books are not written for people playing DnD).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.