Blue Orange
Gone to Texas
I think it depends on your intended audience. Generally, less is better; D&D's gotten less mathematically complex over the years, and the whole reason for (dis)advantage was to cut down on all the +1 and +2 bonuses of yesteryear.
Of course some players enjoy min-maxing, and I think optimizing character design is a significant part of the game for a lot of people. But it's hard to compete with D&D for that as I doubt that many people are going to devote that much time to figuring out how to take advantage of the rules on your martial arts moves or magic system for your indie game.
Of course some players enjoy min-maxing, and I think optimizing character design is a significant part of the game for a lot of people. But it's hard to compete with D&D for that as I doubt that many people are going to devote that much time to figuring out how to take advantage of the rules on your martial arts moves or magic system for your indie game.