Willie the Duck
Hero
Honestly, outside of maybe reddit threads, I don't know that I've seen anyone really make that mistake. Anyone who has dipped their head under the hood would have noticed it.Just a note, since its a common mistake: the point budget in Hero is not to set everyone at the same capability level. There's a reason there are secondary limitations in most versions.
My point, in case I was unclear, was that if point value did represented something more valuable to me, I would find investing more effort into the math of the situation more fruitful.
The later point inarguably. I can verify, since I've personally switched from enjoying that kind of activity in my gaming and enjoying doing so in Hero System to the opposite and not.However, my point in bringing it up is that the math in Hero serves the purposes of the kind of people who want to use it, because making the fine distinctions it does matters to them. People who don't care about those kind of fine distinctions are of course not going to find it worthwhile, because its extra effort for something they don't care about.
To the first, it certainly could be. I'm not as exhaustively familiar with Hero as I am with GURPS 3E, were I found situations where I don't think it did. Specifically the vehicle supplement, where you could rebuild your James Bond spy car twelve ways from sunrise and the math would collapse down to a small number of vehicle handling stats and result in no actual difference.
I wouldn't even limit it to characters. How detailed (or just how granular) you want the game world or game as a whole are considerations as well. The bevy of slot-based encumbrance systems and range-band systems certainly indicate preference variations there.So barring that, I think if you try to ask "how much math is acceptable" without asking about how detailed people expect characters to be, your question is functionally nonsensical.