Turanil
First Post
Don't forget that you have to be at least a 4th level character before you can cast 1st level spells as a Mage, but a 1st level D&D character can cast 1st level spells as a Wizard. The Mage is also only a 10-level class and only has access to 5th level spells max, whereas a Wizard has 20 levels to work with and can eventually cast 9th level spells.
See it that way:
1) DnD: a 4th level fighter multiclasses as a wizard, and when he has got 10 levels of wizards (a long campaign indeead), he multiclasses into something else (maybe a prestige class that don't get +1 spellcasting level at each level).
2) D20 Modern: a 4th level tough hero multiclasses as a mage, and when he has got the 10 levels of it, he multiclasses into something else.
I think that D20 Modern characters are much more powerful. The fact that damage threshold is not the same doesn't change so much. In fact, I well understand that monsters also get d20 M classes, so the whole is balanced. However, as a GM, the more abilities and powers of your several monsters you must manage, the more tedious and tiring it becomes. On the other hand, players just play one character and become used to its various abilities. But that's how I see the whole thing. Mybe another thread should be started: how GMs do manage efficaciously many NPCs and monsters with so many abilities against their PCs. Last time I run a scenario in which there was two assassins, three priests, and a devil at th same time, against the character. It was too much, the players did an easy butchery of them, just because I had so much to manage, it was a disaster. Fortunately, half of them failed their save against the devil's fear aura, and as a GM I got a much easier time. But I digress from the thread...