Treebore
First Post
I come up with story goals, usually based on some module. The players always end up accomplishing my story goals. They rarely do it as expected/predicted, but they accomplish the story goals I come up with.
So in that regard I am always RR my players.
But I never come up with a clearly defined path that they have to follow in order to accomplish what I want them to do. So I never RR in that manner.
But I will create crypts, or "safes", that require specific ways to be entered, so I do RR to a cartain degree.
So in that regard I am always RR my players.
But I never come up with a clearly defined path that they have to follow in order to accomplish what I want them to do. So I never RR in that manner.
But I will create crypts, or "safes", that require specific ways to be entered, so I do RR to a cartain degree.