kaomera
Explorer
I've been going over the DCC 35A adventure, "Halls of the Minotaur", preparing to eventually run it. Now, I haven't used a published module in a long, long time (*cough* more than twenty years *cough*)... I was surprised to find that, reading through the module, on nearly every page I found multiple things that I'm at least tempted to change. I was expecting to find at least some things I'd want to tinker with, and in fact I really didn't think I would end up running the module exactly as written. (And I still think it's a great module and it is certainly a lot less work to make these changes than it would be to develop the whole thing from scratch.) But I'm kind of surprised at just how much about the module I think I'm going to end up changing, based on both my own personal preferences as a DM and what I know of my players' styles.
So, when you run a published module (or an adventure from Dungeon or elsewhere), how much (if any) changes do you tend to make?
So, when you run a published module (or an adventure from Dungeon or elsewhere), how much (if any) changes do you tend to make?